the cutting room mirror

Beyond Good & Evil

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Beyond Good & Evil is an action-adventure that follows Jade, an investigative reporter and martial artist, and her allies. The player controls Jade and allies, solving puzzles, fighting enemies, and obtaining photographic evidence.

Michel Ancel, creator of the Rayman series and this game, envisioned it as the first part of a trilogy. This ultimately didn't pan out, and likely never will since Ancel quit game development altogether in 2020.

To do:

  • Check for more unused content like graphics, see talk page for more info.
  • Investigate the now-delisted 2011 HD version (Xbox 360, PlayStation 3) and the 2024 20th Anniversary Edition (Switch, PS4, PS5, Windows, Xbox One, Xbox Series X/S)
  • Page in need of a bit more content, maybe a slight cleanup as well.
  • Prerelease or Development page on the game's early scripts, per BG&E Wiki (one can be read here).

Unused Objects and Models#

Some unused objects can be accessed through cheating.

Carlson-Peeters#

The book ported by Double H is a fixed object that you can't use, transfer, or access the description of. If you try to access the item description through cheating, you can see a very basic and unused model of a book, and no text for the description.

Unused Object 1#

This object has no icon, name, or description text. Its model is similar to a taser.

Unused Object 2#

This object has no icon, name, or description text. It has two different animated textures.

Unused Audio#

To do:
There might be more unused sounds, but it's hard to know without mistakes.

An alternate version of the Akuda Bar music.

A cartoony gunshot sound with it audibly hitting a can. Possibly an early checkpoint/new lap sound for races.

Some of the samples from the Spanish dialogues are cut off in-game. Listening to the audio files makes it obvious why they did this, as they contain very loud sounds of the voice actors turning the script pages.

Unused Videos#

There's an unused propaganda video with an early General Kehck model.

Unused

Used

BeyondGoodAndEvil_video_map_matrix.mp4
BeyondGoodAndEvil_propaganda_01.mp4

There's also a pre-rendered video with one of the ending cutscenes. The video is shorter than the cutscene, and it has some differences from the final cutscene.

Unused Textures#

To do:

  • Find a way to properly dump textures, and look for more unused textures in other levels.
  • Find the crab creature in-game if possible/actually is there.

Crab Creature#

Textures for a crab-like creature seen in at least one pre-release screenshot. These textures are loaded in when at Mamma-Go, implying it may have been present there at some point. It's also possible that the creature is present somewhere in the map, albeit off screen and unreachable.

(Source: ZyLogic, Nimitz)

Unused Code Functions#

Infinite Items#

If you set the quantity of any item, such as turbo, to an extremely high value via cheating, the item counter will disappear from the HUD, and every time you use the item its quantity value won't decrease. None of this functionality is ever used in normal gameplay, and seems to be unfinished as the quantity value still decreases when you transfer the item to your partner.

Command Line BIG File Path#

On the Windows version, you can specify the path and name of the BIG packed file with the game resources passing it as parameter on the command line. If no parameter is passed, it defaults to BGE.exe /B sally_clean.bf.

Unused Level#

The "Factory Pipe" was to have been used to enter and leave the Nutripils Factory. It's still present, but multiple parts of the environment are missing.

(Source: BGEMyth)

Platform Differences#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

To do:
To confirm:

  • There's interview that says the game was developed for the PlayStation 2 first
  • There are other reduced effects in the non-PS2 versions, like blur in the final boss.
  • PC port gameplay glitches
  • Later PC port versions may have controller support
  • PlayStation 2 has strong blur when Jade faints in the intro. The effect is weaker on Xbox and PC, and doesn't exist on the GameCube.
  • The PC port doesn't support controllers, which can make the game trickier during some sections.

Regional Differences#

  • Like many games, the European PlayStation 2 version apparently doesn't support 60hz.