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Bass Pro Shops: Trophy Bass 2007

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Bass Pro Shops: Trophy Bass 2007 is a fishing game that is notable for the fact that it went through multiple title changes during development and that it runs on an engine primarily used for first-person shooters. There is also a treasure trove of unused contentǃ

Unused Graphics#

bigmap.tga#

A rather strange unused character skin can only be found in the Xbox release in media\nonwater\textures.

live_well.dtx#

live_well.dtx is an old texture for the livewell HUD.

strength_bar.dtx#

An old texture for the wire tension bar.

Detail On.dtx#

The detail option in settings originally could be turned on or off instead of being set from low to high.

Detail Off.dtx#

GenCan1 copy.dtx#

A placeholder texture.

rod_display.dtx#

This is probably a scrapped HUD for the fishing rod.

gamemenu.dtx#

gamemenu.dtx is a leftover help screen texture from when the game was still titled Trophy Bass 2005.

choose_lure_bg.dtx#

Another leftover texture from when the game had a different title.

Leftover Photoshop Files#

Both releases of the game contain some leftover psd files from pre-release builds.

In Rez\Main Menu is a file named mainmenu_bg.psd, which contains the main menu background from when the game was still titled Trophy Bass 2006.

lake6.psd#

Lake6.psd contains early main menu textures for Webb Lake.

Layer 1
Background

woo.psd#

A cropped image of professional fisherman Woo Daves. It was going to be used as a text box for dialogue before the commentary sounds were recorded.

Layer 2
Layer 1

reel_casting.psd#

Several revisions of the reel casting texture are in reel_casting.psd.

Layer 3
Layer 2
Layer 1
Background

Thumbs.db#

The WORK\bin folder has a leftover thumbnail database that mostly consists of screenshots taken by the developers.

wake_1.jpg#

This screenshot was taken on June 2005 and features UI elements that look very different.

boat_2.jpg#

A screenshot of the main menu taken during the same month.

Screenshot9.bmp#

An August 2005 screenshot that shows the main menu from when the game was renamed to Trophy Bass 2006.

Screenshot15.bmp#

Another August 2005 screenshot that features the scrapped text box mentioned above.

Unused Videos#

Jupiter.xmv#

TrophyBass2007_jupiter.mp4

The Xbox port has an oddly unused logo for LithTech Jupiter EX, the game engine.

Unused Sounds#

drag_3wav.wav

A fish dragging soundbyte that was probably used in early builds.

Debug Functions#

Console#

TrophyBass2007_Console.png

Pressing the tilde key will open a console that can be used for activating the debug functions documented below.

Wireframe#

TrophyBass2007_Wireframe.png

Inputting Wireframe 1 into the console will cause the level's wireframes to be rendered.

WireframeModels#

TrophyBass2007_WireframeModels.png

WireframeModels 1 renders the wireframes of the game's models.

ModelDebug_DrawBoxes#

TrophyBass2007_ModelDebug_DrawBoxes.png

ModelDebug_DrawBoxes 1 will display boxes that indicate the placement of various objects.

ModelDebug_DrawSkeleton#

TrophyBass2007_ModelDebug_DrawSkeleton.png

ModelDebug_DrawSkeleton 1 draws the skeletons of the game's models.

Unused Text#

Configuration Files#

dedit.ini#

A configuration file containing references to developer directories.

[Options]
ExecutablePath=C:\TBASS\release\Lithtech.exe
WorkingDirectory=C:\tbass\work\
ProgramArguments=-rez engine.rez -rez C:\tbass\work\rez -config C:\tbass\work\bin\autoexec.cfg +runworld %WorldName%
PackerDirectory=E:\horseflys

Race Files#

The release folder has old revisions of the race files used for tournament mode.

old_Race1.txt#

Race 1
5860, -1060, -9040
5860, -1060, -10540
4176, -1060, -13570
1347, -1060, -15390
-2761, -1060, -15390
-5523, -1060, -14649
-8688, -1060, -11382
-7476, -1060, -6870
-8015, -1060, -4580
269, -1060, -6941
-9059, -1060, -707
-17747, -1060, 3199
-19498, -1060, 10204
-16535, -1060, 15222
-9126, -1060, 14211
-707, -1060, 11652
2122, -1060, 11652
10743, -1060, 17916
16468, -860, 10170
10541, -1060, 11719
14447, -1060, 3300
11652, -1060, 539
8385, -1060, -879
-4075, -1060, -8486

old_Race3.txt#

RACE 3
-4249   -1060   7709
-5971   -1060   4492
-3688   -1060   -2252
-4155   -1060   -6559
1188    -1060   -5106
8556    -1060   -7181
11315   -1060   -3083
12239   -1060   1690
7674    -1060   2780
5961    -1060   1224
-2651   -1060   -955
4042    -1060   -2356
17906   -450    820
17012   -450    -489
19786   -450    -5480
22045   -450    -3083
26350   -450    -6486
29527   -450    -5294
28582   -450    -3186
36675   -450    -955
31695   -450    1224
19389   -450    6193
21242   -450    6432
23915   -450    2991

old_Race5.txt#

RACE 5
12797   -1060   -6062
12745   -1060   -2331
14040   -1060   4818
15957   -1060   12434
8289    -1060   -207
7357    -1060   -6632
7564    -1060   7150
9585    -1060   16993
881 -1060   5336
-2539   -1060   1554
-1192   -1060   9274
-4507   -1060   6424
-10984  -1060   11864
-7979   -1060   15543
-10569  -1060   18703
-17874  -1060   11139
-17512  -1060   17252
-12020  -1060   -933
-10414  -1060   4145
-4404   -1060   -4715
-104    -1060   -3523
466 -1060   -10310
1917    -1060   -9585
12849   -1060   -15698

old_Race8.txt#

RACE 8
9000    -1060   -4600
11750   -1060   6700
14000   -1060   12500
20500   -1060   10500
30000   -1060   22500
11500   -1060   15700
4500    -1060   18500
-10500  -1060   -2700
-15000  -1060   -3000
-22000  -1060   8000
-23000  -1060   -1600
-19000  -1060   -17500
-13500  -1060   -24500
-1500   -1060   -19000
-2200   -1060   -9700
3100    -1060   -4400
-4500   -1060   7500
-6000   -1060   -1300
18000   -1060   17500
1000    -1060   0
2500    -1060   11000
-5000   -1060   -6000
-12000  -1060   -12500
24000   -1060   24000

boat.txt#

The Models folder has a log that was generated while one of the boat models was being built.

loading lta file

hierarchy

  - node_root

shapes

 - lenkrad

animations

 tools-info

Creating Model 

Creating Pieces 

Applying Deformers

Assembling custom LODS

lenkrad

 done Creating AnimNodes 

Apply Sockets

ChildModels:

----



----

Setting AnimBindings

Setting Weights Sets

Setting Command String.

Setting Model Node Flags.

Setting oriented bounding boxes.

--- done --- 

Leftover Executables#

Download TrophyBass2007Xbox_LeftoverExecutables.zip

File: TrophyBass2007Xbox_LeftoverExecutables.zip (info)

The Xbox port has some leftover DLL files inside of GAME.REZ that differ from what was included in the Windows version. The port might have began development before that version of the game was completed, which makes sense considering that the DLLs are dated April 10, 2006, while the versions from the PC final are from July 2006.

Revisional Differences#

The later released Xbox port has several differences from the Windows version.

  • An attract video was added.
  • The glow on the game's logo is much more prominent.
  • Information about the game mode selected is now displayed on the loading screen.
  • A fish animation is also played while levels are loading.
  • The font used for the infobox was changed.
  • The items on the livewell HUD are renamed, probably to account for the smaller texture size.

Windows

Xbox