Bass Pro Shops: Trophy Bass 2007 is a fishing game that is notable for the fact that it went through multiple title changes during development and that it runs on an engine primarily used for first-person shooters. There is also a treasure trove of unused contentǃ
Unused Graphics#
bigmap.tga#
A rather strange unused character skin can only be found in the Xbox release in media\nonwater\textures.
live_well.dtx#
live_well.dtx is an old texture for the livewell HUD.
strength_bar.dtx#
An old texture for the wire tension bar.
Detail On.dtx#
The detail option in settings originally could be turned on or off instead of being set from low to high.
Detail Off.dtx#
GenCan1 copy.dtx#
A placeholder texture.
rod_display.dtx#
This is probably a scrapped HUD for the fishing rod.
gamemenu.dtx#
gamemenu.dtx is a leftover help screen texture from when the game was still titled Trophy Bass 2005.
choose_lure_bg.dtx#
Another leftover texture from when the game had a different title.
Leftover Photoshop Files#
Both releases of the game contain some leftover psd files from pre-release builds.
mainmenu_bg.psd#
In Rez\Main Menu is a file named mainmenu_bg.psd, which contains the main menu background from when the game was still titled Trophy Bass 2006.
lake6.psd#
Lake6.psd contains early main menu textures for Webb Lake.
Layer 1
Background
woo.psd#
A cropped image of professional fisherman Woo Daves. It was going to be used as a text box for dialogue before the commentary sounds were recorded.
Layer 2
Layer 1
reel_casting.psd#
Several revisions of the reel casting texture are in reel_casting.psd.
Layer 3
Layer 2
Layer 1
Background
Thumbs.db#
The WORK\bin folder has a leftover thumbnail database that mostly consists of screenshots taken by the developers.
wake_1.jpg#
This screenshot was taken on June 2005 and features UI elements that look very different.
boat_2.jpg#
A screenshot of the main menu taken during the same month.
Screenshot9.bmp#
An August 2005 screenshot that shows the main menu from when the game was renamed to Trophy Bass 2006.
Screenshot15.bmp#
Another August 2005 screenshot that features the scrapped text box mentioned above.
Unused Videos#
Jupiter.xmv#
The Xbox port has an oddly unused logo for LithTech Jupiter EX, the game engine.
Unused Sounds#
drag_3wav.wav |
A fish dragging soundbyte that was probably used in early builds. |
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Debug Functions#
Console#

Pressing the tilde key will open a console that can be used for activating the debug functions documented below.
Wireframe#

Inputting Wireframe 1 into the console will cause the level's wireframes to be rendered.
WireframeModels#

WireframeModels 1 renders the wireframes of the game's models.
ModelDebug_DrawBoxes#

ModelDebug_DrawBoxes 1 will display boxes that indicate the placement of various objects.
ModelDebug_DrawSkeleton#

ModelDebug_DrawSkeleton 1 draws the skeletons of the game's models.
Unused Text#
Configuration Files#
dedit.ini#
A configuration file containing references to developer directories.
[Options]
ExecutablePath=C:\TBASS\release\Lithtech.exe
WorkingDirectory=C:\tbass\work\
ProgramArguments=-rez engine.rez -rez C:\tbass\work\rez -config C:\tbass\work\bin\autoexec.cfg +runworld %WorldName%
PackerDirectory=E:\horseflys
Race Files#
The release folder has old revisions of the race files used for tournament mode.
old_Race1.txt#
Race 1
5860, -1060, -9040
5860, -1060, -10540
4176, -1060, -13570
1347, -1060, -15390
-2761, -1060, -15390
-5523, -1060, -14649
-8688, -1060, -11382
-7476, -1060, -6870
-8015, -1060, -4580
269, -1060, -6941
-9059, -1060, -707
-17747, -1060, 3199
-19498, -1060, 10204
-16535, -1060, 15222
-9126, -1060, 14211
-707, -1060, 11652
2122, -1060, 11652
10743, -1060, 17916
16468, -860, 10170
10541, -1060, 11719
14447, -1060, 3300
11652, -1060, 539
8385, -1060, -879
-4075, -1060, -8486
old_Race3.txt#
RACE 3
-4249 -1060 7709
-5971 -1060 4492
-3688 -1060 -2252
-4155 -1060 -6559
1188 -1060 -5106
8556 -1060 -7181
11315 -1060 -3083
12239 -1060 1690
7674 -1060 2780
5961 -1060 1224
-2651 -1060 -955
4042 -1060 -2356
17906 -450 820
17012 -450 -489
19786 -450 -5480
22045 -450 -3083
26350 -450 -6486
29527 -450 -5294
28582 -450 -3186
36675 -450 -955
31695 -450 1224
19389 -450 6193
21242 -450 6432
23915 -450 2991
old_Race5.txt#
RACE 5
12797 -1060 -6062
12745 -1060 -2331
14040 -1060 4818
15957 -1060 12434
8289 -1060 -207
7357 -1060 -6632
7564 -1060 7150
9585 -1060 16993
881 -1060 5336
-2539 -1060 1554
-1192 -1060 9274
-4507 -1060 6424
-10984 -1060 11864
-7979 -1060 15543
-10569 -1060 18703
-17874 -1060 11139
-17512 -1060 17252
-12020 -1060 -933
-10414 -1060 4145
-4404 -1060 -4715
-104 -1060 -3523
466 -1060 -10310
1917 -1060 -9585
12849 -1060 -15698
old_Race8.txt#
RACE 8
9000 -1060 -4600
11750 -1060 6700
14000 -1060 12500
20500 -1060 10500
30000 -1060 22500
11500 -1060 15700
4500 -1060 18500
-10500 -1060 -2700
-15000 -1060 -3000
-22000 -1060 8000
-23000 -1060 -1600
-19000 -1060 -17500
-13500 -1060 -24500
-1500 -1060 -19000
-2200 -1060 -9700
3100 -1060 -4400
-4500 -1060 7500
-6000 -1060 -1300
18000 -1060 17500
1000 -1060 0
2500 -1060 11000
-5000 -1060 -6000
-12000 -1060 -12500
24000 -1060 24000
boat.txt#
The Models folder has a log that was generated while one of the boat models was being built.
loading lta file
hierarchy
- node_root
shapes
- lenkrad
animations
tools-info
Creating Model
Creating Pieces
Applying Deformers
Assembling custom LODS
lenkrad
done Creating AnimNodes
Apply Sockets
ChildModels:
----
----
Setting AnimBindings
Setting Weights Sets
Setting Command String.
Setting Model Node Flags.
Setting oriented bounding boxes.
--- done ---
Leftover Executables#
Download TrophyBass2007Xbox_LeftoverExecutables.zip File: TrophyBass2007Xbox_LeftoverExecutables.zip (info) |
The Xbox port has some leftover DLL files inside of GAME.REZ that differ from what was included in the Windows version. The port might have began development before that version of the game was completed, which makes sense considering that the DLLs are dated April 10, 2006, while the versions from the PC final are from July 2006.
Revisional Differences#
The later released Xbox port has several differences from the Windows version.
- An attract video was added.
- The glow on the game's logo is much more prominent.
- Information about the game mode selected is now displayed on the loading screen.
- A fish animation is also played while levels are loading.
- The font used for the infobox was changed.
- The items on the livewell HUD are renamed, probably to account for the smaller texture size.
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Windows |
Xbox |
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