the cutting room mirror

Baseball Simulator 1.000

To do:
Regional Differences (e.g. S and B on HUD being swapped)

Baseball Simulator 1.000 is a baseball game in which you can throw 120mph fastballs, turn a pitched ball into an iron cannonball, hit a ball that flies like a missile, and cause earthquakes with a successful hit.

Basically, Culture Brain had no idea what it means to "simulate".

Simple Memory Viewer/Editor#

Game Genie code LANNPONY (Japan) or LANNTONY (US) re-enable a simple one-byte memory viewer/editor cheat. To enable it, any time during game press A + B + Start. You can browse any address from the available address space and read/modify and write back data from RAM or ROM.

The first four numbers represent the address, the upper two-digit number represents the current data value, and the bottom two-digit number can be modified and written back by pressing A.

Press Select to return back to the game.

Debug Monitor#

The Game Genie code LAXVANNY (Japan) or LAXVTNNY (US) re-enables the Debug Monitor cheat. To enable it, hold A + B + Select then press Reset. Press Start to select a menu item, and Select to return back to the menu. Press Select + Start to return back to the game.

Memory Display/Change#

Baseball_Simulator_1.000_(U)_-!--5.png

The first two options are mostly the same, both allowing you to browse the cartridge data. The second option also allows you to edit desired values if possible. Press A to show hex data dump at current address.

CG Display#

Baseball_Simulator_1.000_(U)_-!--6.png

The third option, allowing you to see all CG data as pictures. "BANK" value changes CHR bank, while "DATA" can be used as screen filler value. Press A to see graphics while in this mode.

CG Hex Display#

Baseball_Simulator_1.000_(U)_-!--7.png

Same as the previous option, but here you can see all CG data as an onscreen hex dump.