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Bad Boys: Miami Takedown (PlayStation 2)

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Bad Boys: Miami Takedown is, despite being considered one of the worst games of all time by several reviews and the majority of YouTube viewers, not nearly as bad as everyone seems to think.

At least Michael Bay had no part in its creation.

To do:
Document all Debug Mode features, and screenshots of their effects.

Debug Menu#

A very extensive Debug Menu, similar in style to a standard Windows menu, is hidden in the game. Some cheat disks already have the codes required to unlock the menu in their built-in cheat database, but in case yours doesn't have it, GameShark codes 9836ED7C BB34162F (Master code, must be on) and 2848D551 0CA57A56 will re-enable it.

To enable these features in PCSX2, copy the following codes to a text file, and save it as 8AD9D4B1.pnach in the cheats folder. This code will only work with the US version of the game.

comment=Bad Boys: Miami Takedown cheat codes

// enable code
patch=1,EE,FE129B51,word,800813BF
patch=1,EE,000FFFFE,word,0000005C
patch=1,EE,000FFFFF,word,0000005C
patch=1,EE,903A83FC,word,0C0ED5BD

// debug Menu
patch=1,EE,0052E66C,word,00000001

Press Select to open the Debug Menu.

Unused Graphics#

Unused Textures#

It's all about the Benjamins, baby.
A texture for a stack of $100 bills, loaded in the main menu.

Bad_Boys_(PS2)_Walkie_Talkie.png
A (strangely-overdetailed) walkie-talkie texture, also loaded at the main menu.

Bad_Boys_(PS2)_Unknown_Texture.png
And then there's this thing, which doesn't fit any of the artwork in the game, and may be a leftover of another Blitz Games project.

Unused Menu Icons#

Icons for four unused menu options are loaded into RAM:

The clapperboard may have been meant for a movie viewer. The joystick is used in the PC version for the gamepad configuration screen, and the door icon is used on the Quit option. The UK flag is likely a language selection leftover.

Bad_Boys_(PS2)_Skull_Icon.png
A ninth icon, representing a skull, is loaded but does not have a counterpart, unlike the icons above.

Bad_Boys_(PS2)_Bad_Boys_II_Old_Legal_1.png Bad_Boys_(PS2)_Bad_Boys_II_Old_Legal_2.png
These two legal notices are loaded, but not used. Their sizes and layouts are different, but have the same text however with a 2003 copyright date instead.

Early Menu Graphics#

Bad_Boys_(PS2)_Bad_Boys_II_Old_Logo_Bad.png Bad_Boys_(PS2)_Bad_Boys_II_Old_TNT_Logo.png
Bad_Boys_(PS2)_Unused_Pad.png
Also loaded into memory at the game menu. The oddly-colored regions are where alpha transparency should be. The controller image, meant for the game options, is also completely different from the one used in-game.

Regional Differences#

The game first released in Europe as Bad Boys II as a movie tie-in game, however it was released a year after the film, as a result the United States release changed the game's name to Bad Boys: Miami Takedown.

Title Screen

Europe

US

References#


  1. https://www.blitzgames.com/blitz-games↩︎
  2. https://gamefaqs.gamespot.com/ps2/589596-bad-boys-miami-takedown/data↩︎