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Unused Room#
https://www.reddit.com/r/axiomverge/comments/bcctln/unused_art_from_maruru/ https://forum.speeddemosarchive.com/post/axiom_verge_176.html
Unused Enemy#
https://axiom-verge.fandom.com/wiki/Streeg
Unused Secret World Entrance Type?#
https://axiom-verge.fandom.com/wiki/Secret_World
Internal Enemy Names#
todo. credit initial discoverer on wikia thread about enemy naming.
The enemies (excluding the bosses) have some creative internal naming and aren't named elsewhere.
Bosses#
Internal Name |
Name |
|---|---|
SecurityWorm |
Xedur |
SoldierBoss |
Telal |
SlugBoss |
Uruku |
ScorpionBoss |
Gir-Tab |
MantaBoss |
Vision (Speedrun mode) / Hallucination (achievements) |
DeformedTrace |
Clone |
SpitBugBoss |
Ukhu |
Sentinel |
Sentinel |
SecurityWormAdvanced |
Xedur Hul |
Athetos |
Athetos |
"Proper" boss names are from the speedrun mode and achievements.
Enemies#
Piston1
Piston2
ElevatorEndCap
Annihiwaiter
Arachnoptopus
Artichoker
Blite
Blurst
BlurstSpawn
Buhbull
BuhbullSpawner
Buoyg
CortantSpawner
Cortant
Daraga
Diskko
DonaughtFactory
Donaught
Drometon
Elsenova
EyeCopter
FlynnStone
Fungine
Furglot
Gill
Glugg
Goolumn
GrippingHands
Hookfish
Hoverbug
Hoverling
Hugger
Jorm
Jormite
LoopDiatom
LoopDiatom_Violet
Mogra
MushroomPoof
Mutant
Mutant_Strong
NightRayTube
NightRay
NrokSpawner
Nrok
Oraca
Pliaa
Porcupine
Potato
Prongfish
Quadropus
RepairDrone
RepairDroneSpawner
Rugg
Rugg_Meta
Scorpiant
Seamk
SentryBot
SentryBot_Meta
SmallMogra
Snailborg
Snailborg_Meta
SpaceBat
Spidler
Spiru
SpitBug
SpitbugNest
SpungusSpore
SpungusSporeSpawner
Streeg
SwarmilyChild
SwarmilyParent
TieFlighter
TraceHallucination
TrapClaw
TrapClaw_Meta
TrapClaw_Gamma
TubeWorm
TubePuff
Volg
WillOWisp
Yorchug
Zeborg
Athetos
BreachAttractor
BreachAttractorPowerCell
DeformedTraceChrysalis
DeformedTrace
MantaBoss
ScorpionBoss
SecurityWorm
SecurityWormAdvanced
Sentinel
SoldierBoss
SlugBellyGun
SlugCenterGun
SlugBoss
SlugShoulderCannon
SlugTopGun
SpitBugBoss
SpitBugBossSpawn
As listed in Creatures.xml
Enemies#
Unused Menu Text#
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These messages aren't translated in the non-English files. The files are found in Content\Text\Messages\. They appear to be leftovers from demo versions.
Message_English.xml#
<?xml version="1.0" encoding="utf-8"?>
<THText xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<mLanguage>English</mLanguage>
<THTextEntry mKey="THANK_YOU">Thank you for playing the Axiom Verge demo!
Download the full PS4 version March 31st, 2015, on PSN!
www.axiomverge.com
@axiomverge</THTextEntry>
<THTextEntry mKey="DEMO_WELCOME">
Welcome to the Axiom Verge IGF demo!
Please note, this is a very early work-in-progress build.
Thanks!
Tom
Thomas@ThomasHapp.com
702-467-0535</THTextEntry>
<THTextEntry mKey="PS4_KIOSK_DEMO_END">Thank you for playing the Axiom Verge demo!
Download the final version on PS4 and Vita in early 2015!</THTextEntry>
<THTextEntry mKey="IGF_END">Thank you for playing the Axiom Verge IGF build!
This marks the end of the playable area (roughly 1/2 of the final game).
Look for the final version on PS4 and Vita in early 2015!</THTextEntry>
<THTextEntry mKey="PRESS_DEMO_EPISODE">Thank you for playing the Axiom Verge slow reveal #3!
We'll be releasing further episodes on the way to launch!
</THTextEntry>
</THText>
(Source: Original TCRF research)
UI_English.xml#
<THTextEntry mKey="KIOSK_DEMO">Demo</THTextEntry>
<THTextEntry mKey="COMPANY_NAME">THOMAS HAPP GAMES LLC</THTextEntry>
<THTextEntry mKey="WEBSITE">www.AxiomVerge.com</THTextEntry>
<THTextEntry mKey="TWITTER">Follow on Twitter! @AxiomVerge</THTextEntry>
<THTextEntry mKey="FACEBOOK">Follow on Facebook! fb.com/AxiomVerge</THTextEntry>
(Source: Original TCRF research)
Unused Dialogue Event / Early/Cut Plot Points in Developer Comments#
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The unused cutscenes are commented out, which is presumably why they can't be played with the cutscene cheat code.
The unused hallucination cutscene uses the otherwise unused dialogue portraits: HallucinatoryHead2 and HallucinatoryHead3
https://axiom-verge.fandom.com/wiki/Thread:2792
Test Font?#
TestFont1.xnz