the cutting room mirror

Atlantis: The Last Resort

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This needs some investigation.
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Specifically: Document the August 21, 1995 and September 18, 1996 prototypes.

Every console in the 1990s had to have a FPS inspired by Wolfenstein 3D or Doom in one way or another. Atlantis: The Last Resort is no exception to this rule; its engine even started out as an attempt to port them to the CD-i!

Cheat Screen#

On the main menu, move the cursor to the top-left corner and press Button 1, Button 2, Button 2, Button 1. The difficulty menu will appear afterwards; selecting any of the levels will take you to a 'cheat screen' that contains a level select and the ability to enable unlimited ammo and health, as well as obtain all keys.

Version Info#

Located at 0xAB95 in the file cdi_game is a build date and some version info:

Atlantis CD-i 3D Engine, Version 1.11 (16/12/1996)

References#


  1. Atlantis: The Last Resort - CD Interactief, Volume 4, Issue 4, April 1997↩︎
  2. nog meer breven - CD Interactief, Volume 4, Issue 1/2, January/February 1997↩︎