the cutting room mirror

Asterisk no Daibouken

This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

Asterisk no Daibouken is a side-scrolling action game that was developed on the Nintendo Game Processor, a development kit focused on creating games for the Super Famicom.

The game was dumped in 2005 from a Game Processor RAM Cassette and is currently one of two surviving games to be developed from the Game Processor. More information can be learned here

Unused Graphics#

Asterisk#

There are many graphics leftover in the ROM, though none of their palettes are known, so the most suitable/likely option will be used.

Graphic

Description

AND DeadAsterisk.png

An unused death(?) frame for the titular Asterisk. The game fades to the game over screen after playing the hurt animation upon receiving a fatal hit, and Asterisk just uses her regular standing sprite during the fade-out, leaving this unused.

AND Asterisk Spellcast.png

An unused frame of Asterisk being knocked back or casting something.

AND Asterisk UnusedLegs.png

Asterisk possesses two (technically three, counting the aforementioned spell animation) unused pairs of legs stored with her sword-slashing sprites, which always reuse the bottom 16 pixels of whatever animation she's currently displaying, allowing the player to slash while moving. They also look quite unnatural, which might have contributed to their removal.

AND FireballFrames.png

Unused frames for Asterisk's fireball spell.

AND FlameTrail.png

An unused trail of flames, presumably for the same spell.

Enemies#

Graphic

Description

AND SlimeUnusedFrame.png

An unused frame of animation exists for the little blue enemy, but much like the other enemies (aside from the final boss) it is completely static and doesn't animate.

AND UnusedWitch.png

Graphics for an unused witch enemy, and it using its staff, which it would presumably use it to launch some kind of magic attack. (perhaps Asterisk's fireball spell?) Palette is unknown, but these two seem to fit the best.

AND SpooderClarity.png
that's a big spider.

Similarly, these graphics for a spider and the web it would presumably hang off of are unused. All enemies besides the final boss only move to the left, so this would have been a nice change of pace. The background has been made pink for better visibility on the dangling web.

AND Skull.png

While not technically unused, the small skull enemy has some detail pixels that are never seen due to the palette used. Here are both the original sprite and the differently-colored pixels highlighted in magenta for comparison.

Other#

Graphic

Description

AND UnusedStaffItem.png

Stored among the graphics for the HUD and the health potions is this golden staff. It might have been meant to refill your magic. Only the orb refills magic in the game.

AND UnusedText.png

Unused japanese text for "Asterisk". It is present twice in the ROM, but unused both times, as the title screen and credits use different graphics. Perhaps an early version of either?

AND UnusedMeters.png

Unused frames. Purpose unknown, but they might have been related to the early HP and MP meters.

AND UnusedMeter2.png

An early version of the HP and MP meters, before they were replaced with individual icons. Palette unknown.

AND UnusedGroundTiles.png

Various unused ground tiles for the main background of the forest. They are used on its second background layer, but are hidden by the first background layer being overlaid on top of it.

AND Unknown4bppImage.png

This large 4bpp-formatted graphic is stored among other background graphics. Purpose unknown, no palette seems to fit it, either.

AND BloodSplatterPart.png AND BloodSplatterFull.png

A small part of the large blood splatter is unused as the left-most 8 pixels of the graphic are cut off, leaving the whole graphic unseen. (The other tile is used elsewhere as a single-pixel speck of blood.)

AND Letterbits.png AND LettersRaw.png

Unused bits of the letters used for the game over screen. Their graphics seem to have been very sloppily put together, with some overlapping each other's tiles. (Which can be seen with the V in the game - The little dark yellow rectangle is the unused bottom of the G)

AND GrassBlades.png

An unused layer of grass meant for the title screen, intended to overlay with the trees in the background.

Here is a mockup of how the title screen would have looked like, had the grass blades been implemented:

Title screen mockup full.png

Additionally, the main spritesheet is duplicated in the game's ROM. (Asterisk and the unused witch's sprites are additionally duplicated another time) No differences seem to be present between the used and unused versions.

(Source: Roe)

Unused Music#

While no music plays during gameplay, the ROM does contain a number of tracks.

File

Name

Notes

Song1

Unknown theme.

Song2

A short melody.

Song3

A short melody.

Song4

Unknown theme.

Song5

Unknown theme.

Song6

Unknown theme.

Song7

Appears to be a cover of "This is the Last Battle" from Final Fantasy III.

Song8

Possible credits theme?

(Source: LuigiBlood)