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Arzette: The Jewel of Faramore is an open-world adventure platformer that acts as a spiritual successor to "a pair of infamous fantasy adventure titles" (with bonus stages based on another title of some infamy), featuring some of the Animation Magic staff and voice cast that had worked on said games.
Grab your smart sword, lamp oil, rope, and bombs, and get ready for an epic quest... of finding unused content!
Unused Sprites#
spr_candle_wall_4 and spr_candle_wall_5#
Two unused Sacred Candle barriers that would have required four and five candles, respectively. The Sacred Candle barriers encountered in-game max out at three candles.
Of note is that an equally-unused object, obj_candle_barrier_daimur, uses spr_candle_wall_5 as its sprite. Daimur's Lair does not require any Sacred Candles in the final game.
spr_flying_enemy_nest#
A rough drawing of a beehive. The filename implies that this may have been a placeholder for the tree trunk that Culicidai spawn from.
spr_npc_laml#
A regal character wearing a purple dress and holding a fan. Based on the file’s name, this character is most likely named Laml.
When this sprite was brought up in the Seedy Eye Software Discord Server, Dopply, creator of the company behind the game and its Discord server, stated that he will "have more details to share about the unused content at a later date", implying that this may serve a purpose, either in-game or in a separate project, sometime in the future.
(Source: Seedy Eye Software Discord Server)
spr_npc_unata#
A sprite of a bearded fisherman. No one is named Unata in the final game, so this was most likely a character that was cut early. Due to similar professions in fishing, this may have been a primitive rendition of Francine.
boanjale_texture_filler#
A sketch of the background of the final room in Boanjale Crypts.
Unused Blocks#
spr_enemy_spawner#
A placeholder graphic, probably used for marking enemy spawn locations.
spr_flying_enemy_spawner#
A placeholder graphic, probably used for, you guessed it, marking flying enemy spawn locations.
Unused Items#
spr_inv_battery_cnt#
A small sprite of a blue battery, with a large cyan "B" on its front. It is possible that this could be an early Power Stone graphic, since both are used to charge up tools and weapons.
Revisional Differences#
v1.1.0#
Released on February 21, 2024.
Gameplay Changes:
- Exclamation marks display above NPCs when a sidequest item is in the inventory.
- NPCs always play their first cutscene upon interaction, before any subsequent quest scenes occur.
- Two items were made easier to find: the observatory key in Creece Canyon and the Arzette Coin in Denny's Castle.
- Blue magic is no longer required to defeat certain enemies in Ryha River.
- Rudy's races can now be completed without having to complete Zazie's second sidequest.
- The game now automatically detects the system's language.
- Version number added to title screen.
Bug Fixes:
- Steam-specific issues such as missing mouse button icons, certain controllers crashing the game, screenshots not working, and fullscreen stretching were all fixed.
- Background corruption occurring in certain situations was fixed.
- An issue where a "certain unlockable mode" retained Casual difficulty was fixed.
- The "Heart Hoarder" achievement being completed during "a certain mode" was fixed.
- Door-closing bonus stages no longer prematurely spit Arzette out of its elevators.
- Display issues involving the HUD were fixed.
- Minor gameplay and localization fixes.
- The credits were updated.
(Source: "Arzette Patch Live!" on Steam)