The Amiga Archipelagos is based on the Atari ST version, but also starts towards changes that would be present in the DOS version.
Level Select#
The player first needs to complete at least two islands. At Archipelago 3, try to change archipelago to 8421. After this, the game allows warping to any archipelago up to 9999.
Regional Differences#
Identical gameplay, but the text between the two distributions indicate a different plot, along with improved flavor text.
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Europe |
US |
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Enter the word from The Archipelagos Instruction manual |
Please enter the hoversphere security code [...] Please provide the counter-code |
This part of the copy protection is a simple media/goodie check, but the US version themes it as a security code being entered into the hoversphere.
The following are death messages. The European version's death messages will have "You were killed by" on the first line, followed by the killer on the second line. The US version gives custom death messages for each - and while it does have the same "killed by" message, it doesn't get drawn to the screen (or is overwritten).
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US |
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You were killed by |
The obelisk has detonated |
The latter is direct - taking too long after destroying the boulders causes the obelisk to kill you. The former is only mentioned in the manual.
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You were killed by |
You have collided with a viral tree |
"Arboreal", which is technically redundant, was changed to "viral".
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You were killed by |
A necromancer has |
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You were killed by |
The hoversphere has been |
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You were killed by |
You have been destroyed |
This is a straight-up rename. It's also the second instance of this death type, the other one being unused text.
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Europe |
US |
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You were killed by |
You have collided with |
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US |
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The Sea |
The hoversphere has sunk in the sea |
To get this one, the player needs to move into a tile that was initially land, and was degraded twice before arriving. This is not possible in normal play.
This text is exposed to the user, because the user can to transport to an archipelago of a multiple of 5 (up to 100), eject the disk after the game verifies the disk, and insert a non-game disk. The game will fail to load the hand-crafted map, and will instead generate a level with garbage data that often starts the player in the sea, resulting in an insta-kill. Players using the common cracked version of the game will also experience this, as the crackers didn't properly remove the copy protection (forgetting that the same routines to verify the disk were also used to load the data).
The text is glitched because the kill-source appears near the top of the screen rather than in the correct position. The US version is unaffected.
For comparison, the Atari ST version instead says you were killed by "your own stupidity".
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US |
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You were killed by |
The hoversphere has sunk in the sand |
To get this, move into a tile that's initially land, and is degraded once. This is basically moving into a necromancer as it changes tiles.
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You were killed by |
Your hoversphere has been |
Arboreal trees and blood eggs generate the red tiles, thus it's not to hard to get.
Unused Text#
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You were killed by |
You have been destroyed |
In memory, this is the first death in the list, ahead of running out of time.
In the latter region, the memory region looks a little "odd", being either split in half or stray text.
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Europe |
US |
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You were killed by |
[N/A] |
Located between "a twisted necromancer" and "a poisoned egg", and has no equivalent text in the US version. The term does appear in the Atari ST version's source code.