Arabian is a short game where you control Aladdin a prince who must rescue a princess by kicking blobs and crows while spelling the game's title.
Fun Fact: Although the numerous in-game Arabian mentions (and you control an Arabian prince), the game takes place in Persia.
Regional Differences#
Title Screen#
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Since Atari's copyright occupies less space than Sun Electronics's, the copyright symbol and year were shifted below to make everything fit on one line.
Music#
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The most noticeable difference between the Sun Electronics and Atari versions is the music. The Sun Electronics version uses the finale of the William Tell Overture for odd-numbered levels and the "Infernal Galop" (aka the "Can-Can song") for even-numbered ones. The Atari version replaces these with tracks that fit the arabian theme much better; "The Young Prince and the Young Princess" on the odds and Rimsky-Korsakov's "Scheherezade" on the evens.
Gameplay#
Various changes were made to the Atari version to make the gameplay more difficult:
- The genie has a different behavior between the Sun Electronics and Atari versions:
- In the Sun Electronics version, the genie appears when you take too long to complete a level; it appears more frequently in the fourth level. From the second loop onward, it will also start to throw fireballs.
- In the Atari version, the genie appears frequently in all levels, and can always throw fireballs.
- Fall damage was added to the Atari version — if the player falls too far, they'll lose a life. In the Sun Electronics version, players can survive falls of any distance.