Before SimAnt, there was Anty.
Unused Graphics#
Anty#
Loaded into VRAM at runtime are these four sprite patterns, which appear to be remnants of a scrapped dying animation. The first pattern has been overwritten with a blank square which is used on the title screen to hide the roaming bugspray enemy.
Here is how the intact patterns would have looked when combined in-game:
(Source: momomo)
Metatiles#
The following metatiles are unused.
At ROM offset $11AD:
At ROM offset $11BB:
At ROM offset $11CD:
(Source: momomo)
Unused Text#
At ROM offset $3B10 is the following text string (in the game's own character encoding), which appears to be an unused copy of the initial HUD text except that the score and hiscore are 0081200 instead of 0000000.
SC:0081200 HI:0081200 ANT:05
(Source: momomo)
References#
- SOFT INFORMATION - アンティ - MSX Magazine, February 1, 1985↩︎
- SOFTWARE REVIEW: SOFT SPOT - Anty - What MSX?, Volume 1, Number 3, Autumn 1985↩︎