This is a sub-page of Antonball Deluxe.
It's not just audio. There's even some metadata.
Arcade Title Screen (mus_arcadetitle)#
The only unused music track in the game. Played during the different arcade title screens in the SAGE 2020 / Steam 2020 demos.
"Good luck!" (snd_anton_goodluck)#
Played when restarting a world. This was used in the SAGE 2020 / Steam 2020 demos, but restarting a world was ultimately removed from the final game.
Metadata:
Encoder: Lavc libvorbis
"Yahoo!" (snd_anton_yahoo)#
It's a different sounding Anton for sure. This would've been played when performing a backflip, and can be heard in some previews.
Enemy Kick (snd_ballbusterdie)#
A sound effect from Mario Bros. when kicking over one of the enemies.
Metadata:
Track Title: Mario Bros.
Album: Mario Bros.
Year: 1983
Encoder: Lavc libvorbis
Copyright: 1983 Nintendo
Damage (snd_hurt)#
A player hurt sound effect from Wario Land 2.
Mole Damage (snd_molehit)#
An enemy stun sound effect from Wario Land 4.
It's Literally Nothing (snd_nothing)#
Woah, it's nothing. It's not even attached to any objects.
Snick's Dialogue (snd_snicktalk)#
Snick's talking sound effect from the SAGE 2020 demo. His object still exists, but this sound effect is nowhere mentioned in the object's scripts.
Enemy Stun (snd_stun)#
An enemy stun sound effect from Mario Bros.
Level Complete (snd_transition)#
A keyhole exit sound effect from Super Mario World.
Metadata:
Comments: TheMushroomKingdom.net
TV Talking (snd_tvnoise1)#
A voice clip that would've come out of Annie's TV during the Punchball opening cutscene. These were ultimately replaced with tracks from the Rec Room. Notably, this is a sample that was also used in the intro to Mario vs. Donkey Kong.
TV Gibberish (snd_tvnoise2)#
Same as above, this time taken directly from Mario vs. Donkey Kong.
(Source: Original TCRF research)