the cutting room mirror

Debug Logs

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This is a sub-page of Animaniacs: Hollywood Hypnotics.

Like Full Fat's other GBA titles, there is a good amount of text related to a debug log. They are likely displayed-on screen, as a debug utility.

0x039518C to 0x039521F

Background data is not compressed
newCompressedBackground - Memory allocation failure
initPaletteCycle - Allocation error
MG1 - Memory failure

0x0395304 to 0x039534F

Mini game two - not enough memory to allocate actors
MG2 - Memory failure

0x03953F0 to 0x0395416

Mini game 3 - Memory allocation failure

0x0395484 to 0x0395494

ISPC - Mem error

0x03954F0 to 0x0395507

End game - memory error

0x0395A0C to 0x0395A41

Mini game five - not enough memory to allocate actors

0x0395AD0 to 0x0395AE0

Main Menu - Error

0x0395B44 to 0x0395B6D

initObjectSystem - object allocation error

0x03DE57C to 0x03DE5E6

Error allocating memory for actor motion modifiers
Error allocating memory for background motion modifiers

0x03FEB74 to 0x03FEF07

Total Wram usage %i, free %i, blocks used %i
Total Exram usage %i, free %i, blocks used %i
Error allocating actors for SpriteString
Error Allocating memory for a Process
textLayer error: font or background 256 colours.
Spline count for collision data exceeds maximum available
Error allocating space for CollisionQuadtree
Not enough space allocated for Quad-tree entries; required , 
Not enough space allocated for Quad-tree nodes; required Error allocating space in exram for actors heap
Error allocating space in exram for actorBlocks heap
No Free AllocatedActorBlocks
> First prev is not zero.
> Prev next is not current
> Current prev is not prev
Not enough RAM for sprites
Not enough RAM for rotation/scale
No sprites left!
No sprites left for block!
No sprites left for resize!
resizeSpriteBlock: Reduce. Code needs writing.
ERROR: Not enough sprites for string.

0x03DE34C to 0x03DE469

RAM Collision - allocation failure
No memory for music structs.
No memory for music code.
No memory for music buffer.
Window activation failure
Fade : default reached
setFade : default reached
Actor memory allocation failure

0x03DE480 to 0x03DE5E7

newCompressedLevel - Memory allocation failure
ASSERTION FAILED  FILE=[%s] LINE=[%d]  EXP=[%s] 
WARING FILE=[%s] LINE=[%d]  EXP=[%s] 
---------------0x----------------0
Error allocating memory for actor motion modifiers
Error allocating memory for background motion modifiers