Alundra 2 is a 3D adventure game for the PlayStation by the creators of LandStalker. It is a sequel to Alundra, but in name only as the two games' stories and characters are completely unrelated.
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To do:
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Debug Menu#
Use the following code to enable the debug mode, after that press Start on controller #2 to display the debug menu.
JP |
US |
Europe |
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(Source: Original TCRF research)
VCast |
Camera Control |
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NPC test.
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Move camera.
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Camera#
Set camera position.
Back Map#
Doesn't work.
Light#
Doesn't work.
Snap Shot#
Doesn't work.
Touch & Atk |
OT |
Save MEM |
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Display the collide box.
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Select OT parameter. |
Display the memory card save screen. |
Load MEM |
CombLvl |
Audio |
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Display the memory card load screen. |
Increase or Decrease Flint’s Combo Level. |
Display the SFX driver values. |
DebugJmp |
Map Change |
Flg |
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Press Triangle to toggle to enable the moon jump. |
Changes the map. |
Edit game flags. |
Unused Music#
Left in the sound files in the localized versions of the game is the theme song that was used for the opening movie from the Japanese version (see Regional Differences below). It should also be noted that a version of "Carry On Everyday" that was twice as long as the game version was released as a single in Japan.
Regional Differences#
When Activision localized the game for North America and Europe, some changes were made.
General Differences#
- An Easy difficulty option was added to the localized versions.
- The Load Game menu at the title screen for the Japanese version had some voiced narration added to the commands that was removed in the international versions.
- In the Japanese version, while opening the menu during gameplay, the background music continues, albeit a lower volume. In the international versions, the music pauses.
- The Japanese version has subtitles for the cutscenes. The removal of the subtitles in the international versions caused the letterboxing to be evenly reframed.
Japanese |
International |
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- The Japanese version has four different fonts for text boxes and subtitles.
Font 1 |
Font 2 |
Font 3 |
Font 4 |
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Opening Movie#
The opening movie in the Japanese version was a real-time rendered intro featuring the game's characters set to a J-Pop song by Saeko Chiba called "Carry On Everyday". The localized versions change the opening movie to an FMV with a narrator that sets up the storyline using some scenes from the game as well as a couple of scenes from the original Japanese opening movie.
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Japan |
International |
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Title Screen#
The logo was redesigned and the change resulted in the title screen being modified as well. The options menu was also made accessible from the title screen.
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Japan |
International |
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