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Agent: FreeRide

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Agent: FreeRide is a snowboard escape game. It uses the Shockwave game engine and was released on Miniclip.

Unused Graphics#

Title Screen#

f_headtitle is an unused graphic likely meant to be a subtitle for the game, which gives a name to the player character.

Gameplay#

The following graphics were meant to be seen during gameplay.

f_laserwalls is an unused graphic which hints to a scrapped level feature; the laser walls that appear in some levels might have been originally timed, blinking on and off.
agentfreeride-F_laserwalls.png

f_run relates to a scrapped running feature.
agentfreeride-F_run.png

f_ready, f_go, and f_finish were likely meant to be displayed before and after starting a level, and after finishing a level. The former two graphics would later be used in Agent: FreeRide 2.
agentfreeride-F_ready.pngagentfreeride-F_go.pngagentfreeride-F_finish.png

f_windows was likely meant to be displayed during Mission 4, in which the player jumps through buildings. In the final game, a "Jump with X" graphic is displayed, so that players know which button they must use to jump.
agentfreeride-F_windows.png

Unused Audio#

snd_intro A short loop which, judging by its name, was likely meant for an intro cutscene.

snd_ready Given its name, this sound effect would follow the also unused f_ready graphic.

snd_go Like with snd_ready, this would follow the f_go graphic.

References#


  1. https://web.archive.org/web/20110107091616/http://www.miniclip.com/games/agent-freeride/en/↩︎