Agent: FreeRide is a snowboard escape game. It uses the Shockwave game engine and was released on Miniclip.
Unused Graphics#
Title Screen#
f_headtitle is an unused graphic likely meant to be a subtitle for the game, which gives a name to the player character.
Gameplay#
The following graphics were meant to be seen during gameplay.
f_laserwalls is an unused graphic which hints to a scrapped level feature; the laser walls that appear in some levels might have been originally timed, blinking on and off.
f_run relates to a scrapped running feature.
f_ready, f_go, and f_finish were likely meant to be displayed before and after starting a level, and after finishing a level. The former two graphics would later be used in Agent: FreeRide 2.
f_windows was likely meant to be displayed during Mission 4, in which the player jumps through buildings. In the final game, a "Jump with X" graphic is displayed, so that players know which button they must use to jump.
Unused Audio#
snd_intro A short loop which, judging by its name, was likely meant for an intro cutscene.
snd_ready Given its name, this sound effect would follow the also unused f_ready graphic.
snd_go Like with snd_ready, this would follow the f_go graphic.