the cutting room mirror

After... Wasureenu Kizuna (PlayStation 2)

An enhanced port of the PC version of the game.

Debug Logging#

Within the game is a stubbed printf function. This would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code:

Re-enable printf Messages
201132B0 08050BF4
201132B4 00000000

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.

SafGetIndex(): safHd 2, entName "f-01-01"
SafGetIndex():end safHd 2, entName "f-01-01", entIdx 97
SafRead(): safHd 2, entIdx 97, buf 0x0, sizep 0x0, mode    0, "F-01-01"
SafRead():end safHd 2, entIdx 97, buf 0x0, sizeP 0x0, mode    0
 "F-01-01", dataP 0xb39fe0, dsize 1664
SafGetIndex(): safHd 2, entName "f-01-01"
SafGetIndex():end safHd 2, entName "f-01-01", entIdx 97
script "f-01-01" scene "目覚め" page 0

(Source: Original TCRF research)

Unused Images#

Unused images that do not have any references in the game's scripts.

Backgrounds#

Unused

Used

None

None

CGs#

Unused

Used

After_Wasureenu_Kizuna_-_cgf14a.png After_Wasureenu_Kizuna_-_cgf14b.png

None

None

(Source: Original TCRF research)