An overhead Action-RPG, similar to Zelda.
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Debugging Features#
There were once debugging commands assigned to various buttons (or button combinations), but the pointers to them were deleted in the final game. They can still be accessed by using game enhancer codes.
Debug Menu#
Press Start while playing to open the debug menu.
Pro Action Replay (PAR) |
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You might prefer to access the debug menu by opening the Journal (map), which solves the problem of having to disable the codes each time you need to use the inventory. In that case, enter one of the following instead:
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Unlike Addams Family Values (SNES) which has tons more debugging features, this is a simple menu that only displays the X and Y coordinates and a list of places to warp to.
Use Continue to resume. Selecting Exit warps to the location selected in Section and Room.
Debug Cutscene Viewer#
Press Start while playing to view a cutscene. Use just the first two codes from a set for the game's default behavior, which is to only display the smashed pillar hidden staircase cutscene, shown above. With the full set of codes entered, it's possible to view all 16 cutscenes. Note the game loads a black screen after showing the Congratulations! ending, but just press Start again to proceed.
Pro Action Replay (PAR) |
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Debug Reload Weapons And Restore Health#
Press Start while playing to add Small Rocks, Blue Marbles, Magical Seeds and Swamp Slime to the inventory, with a quantity of 100 for each. Shockwave and Lurch's Bowling Ball are also added. Fester is restored to full HP, too.
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Debug Disable Collision#
Press Start while playing to toggle the disable collision flag (walk though walls and NPCs/enemies). An alternate Pro Action Replay (PAR) code (i.e., a RAM cheat) is FF0A32:FFFF which disables collision always but is only a single code.
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Debug Inventory#
While in the inventory, move the cursor to an item you want to add or remove and lightly tap the A button. Exit and reopen the inventory to refresh the view.
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(Source: JLukas)
Unused Inventory Items#
Two slots on the inventory screen are reserved for items that can't be obtained through normal gameplay.
Pro Action Replay (PAR) code FF76BC:00FF
This is completely unused. No references exist to it in the game dialogue. There is no portrait graphic, either.
Pro Action Replay (PAR) code FF76DA:FF00
The Black Egg is still in the game, but not as an inventory item.
Error Text#
Error handling display code is at $18CC84-18CD75.
Starting at $18CDF4 is the list of debug messages, some more technical than others:
Too Many Dma Sprites Error
Too Many Palettes Error
Linked Palette Error
Linked sprite Alloc Error
Linked Dma Sprite Error
Sprite Vram Alloc Error
Entry Error
Condition Error
Item Alloc Error
Door Error
Room not Found Error
Alloc Dma Sprites Error
Energy Fucked Error
Crash Error
Dma List Overflow Error
Too Many Baddies Error
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The Addams Family series | |
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ZX Spectrum |
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Commodore 64 |
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NES |
Fester's Quest • The Addams Family • Pugsley's Scavenger Hunt (Prototype) |
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SNES |
The Addams Family • Pugsley's Scavenger Hunt • Addams Family Values (Prototype) |
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Game Boy (Color) |
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Genesis |
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Windows, PlayStation 4, Xbox One, Nintendo Switch |
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