the cutting room mirror

General

This is a sub-page of A Hat in Time (Windows, Mac OS X)/Modding Tools Content/Unused Graphics/Materials.

Particles#

AHatIntime_Swirl_Particle(Material).png
The swirl material for the scrapped design of the Pons from the Alpha and Prototype versions of the game.

AHatIntime_bow_brew(Material).png
A material for the older version of the bow texture for the Brewing Hat flasks.

AHatIntime_BubbleInner_Translucent(Material).pngAHatIntime_Bubble_Warp(Material).gif
Two bubble materials, one of them having a wavy effect.

AHatIntime_plus_one_badge_point(Material).png
A material for the scrapped Badge Points system, leftover from the Beta builds.

AHatIntime_yarn_string_test_mat(Material).png
A test material for yarn thread.

AHatIntime_dustparticle_masked(Material).png
A masked dust particle material.

AHatIntime_Fluid_Particle_Add(Material).pngAHatIntime_Fluid_Particle_Water(Material).png
Materials for water fluid particles.

AHatIntime_masked_fire_particle_crown(Material).gifAHatIntime_masked_fire_particle_fast(Material).gif
AHatIntime_TorchFire_Particle_Blue(Material).gif
Materials for fire effects.

AHatIntime_SpinWave_Particle(Material).pngAHatIntime_SpinningWaves(Material).gif
Materials for spinning effects.

AHatIntime_Smoke_Particle_NonAdditive_Shading(Material).gif
A material for a white smoke effect, apparently with non-additive shading according to its filename.

Dweller Materials#

AHatIntime_DwellerObject_Base(Material).png
The old bright green dweller material seen in prerelease screenshots and footage.

AHatIntime_DwellerObject_Character(Deactivated)(Material).png
AHatIntime_DwellerObject_Character(Material).pngAHatIntime_DwellerObject_Character_Blue(Material).pngAHatIntime_DwellerObject_Character_Red(Material).png
Dweller materials for ghost characters, used in the Alpha builds in Mafia Town, albeit hidden. The colored materials only appear colored when in range of a dweller sphere.

AHatIntime_DwellerTest(Material).png
A test material for dweller effects, according to the filename.

Camera#

AHatIntime_CameraFilterDustExplosion_BG(Material).pngAHatIntime_CameraFilterDustExplosion(Material).gif
Two materials for the scrapped Camera Dust Explosion filter meant for DLC 1.

Characters#

Hat Kid#

AHatIntime_hatkid_facial_eyes_shadow(Material).pngAHatIntime_HatKid_Facial_Expression_Shadow(Material).png
The materials for the expression Hat Kid would get upon using the scrapped Quick Dodge Badge. They were also used for Snatcher Kid on the scrapped 3rd floor of Vanessa's manor.

AHatIntime_hatkid_facial_eyes_frozen(Material).png
The eyes meant to be used when the player is respawning in the unused crystal system. Can be seen in an early screenshot.

DJ Grooves#

DJ Grooves' character package has two additional materials for his main diffuse texture, called "DJGrooves_Metal" and "DJGrooves_Fro". One of them is metallic and shiny, while the other has a fuzzy effect applied to it. Turns out these were made for additional detail on his character model, meant for parts of his pants, his microphone, and his afro. However, shortly before the release of the game, his character model was reimported to remove the additional material slots his model had that used these materials. Thus, in the final game, his model suffered a loss of detail compared to prerelease footage and screenshots. Exactly why this change was made to him is unknown.

Wheat#

AHatIntime_WheatFloor(Material).gif
AHatIntime_Wheat_Bottom(Material).pngAHatIntime_Wheat_Top(Material).png
The unused materials for wheat that were found in the common foliage package. These have long since been removed from the Modding Tools.

Misc#

AHatIntime_tutorial_sky(Material).gif
A scrolling texture material for the effect seen when collecting an item in builds prior to the Beta. This material has long since been removed from the Modding Tools.

AHatIntime_handle_mat(Material).pngAHatIntime_Scooter_Wheels(Material).png
Two materials for the common scooter. The first is a shinier version of the material used for the handles, and the second one is for the scooter's wheels, which originally didn't use a unique texture.

AHatIntime_JumpDive_Trail(Material).gif
A material effect for the player's jump dive ability, apparently.

AHatIntime_lambert1(Material).png
Unknown. Called "lambert1" in its filename.

AHatIntime_masked_candle_ribbon(Material).gif
A flaming fireball material. Purpose unknown.

AHatIntime_water_stylized4(Material).pngAHatIntime_Lava_Style1(Material).gif
Stylized water (?) and an unused type of lava.

HatInTime_DanTesT#

HatInTime_DanTesT is a completely unused package full of testing materials.

AHatIntime_pulsating(Material).gifAHatIntime_pulsating_INST(Material).gif
Two materials for testing pulsing material effects.

AHatIntime_windy_sand(Material).gif
A material for testing wind effects on sand. Might've been made when testing materials for Sand 'n Sails.

AHatIntime_lava_test(Material).gifAHatIntime_procedural_lava_INST(Material).gifAHatIntime_procedural_lava(Material).gif
Three different types of lava, with the first one having a very strong wavy shader in it.

Vanessa's Curse#

AHatIntime_VC_OldTeamVictoryMats.gif
An unused material for the Snatcher team victory graphics, one for Vanessa's team exists as well. Instead of being a dynamic illustration made up of multiple layers that move independently, this version simply rocks back and forth, using the otherwise unused full texture version of the team victory graphics.

AHatIntime_VC_GardenGrassBlade.gif
A material for the older version of the level's garden grass, seen in early screenshots and footage. Three variations exist, but this one isn't used by any model, used or unused.

AHatIntime_TagActorVisuals_Blue.gifAHatIntime_TagActorVisuals.gifAHatIntime_TagActorVisuals_Cursed.gif
Three curious materials called 'Tag Actor Visuals', with unknown uses. The blue and purple materials may represent Snatcher's team (his team color was very likely purple originally), while the red one would be Vanessa's team.

AHatIntime_TagActorVisuals_Blue_PulseEffect.gifAHatIntime_TagActorVisuals_PulseEffect.gif
Hidden within each material is an unused pulsing effect, as well.

AHatIntime_IceCubeHatMat.png
According to the name of this material, this is an early version of the material used for the Frozen Solid Ice Hat flair.

AHatIntime_FoxCubeMetal.png
An unused material for the box fox Ice Hat flair, as seen in prerelease footage back when it turned you into metal instead of completely ice.

AHatIntime_VC_SnatcherBabyGhosts.png
An unused material for "Snatcher Baby Ghosts", confirming that a stackable Conductor baby event existed at one point. This would be the material used for the babies that the player carried, presumably.

Disconnected Material Effects#

AHatIntime_VC_UnusedSoulBadgeSellerEye.gif
Within the material for the Soul Seller in the lobby is a strange red circle with an effect in the middle that aligns itself in the middle of the eye holes in the mask. Unknown purpose.

AHatIntime_VC_UnusedCursedShader.gif
(Click to play) An unused shader effect in the cursed kiddo material that distorts the model. Likely leftover from an early version of the mode, as similar effects can be seen in the Vanessa Team victory text, each gravestone for every kiddo that gets cursed, and the small soul graphic that flies around said gravestone.

AHatIntime_VC_HiddenShopSnatcher.gif
For some reason, this material used in the Snatcher crown shop menu has a random Snatcher Sticker graphic constantly flipping in the top left corner. Who knows what this could've been for.

Early

Final

An early version of the shine effect for crowns, being much slower and much thicker of a shine than the final.

AHatIntime_HiddenIconRevealTexture.png
Hidden inside of the material used for the icon reveal event is a graphic from the Projectile Badge, seemingly once serving the role of placeholder.