This is a sub-page of A Hat in Time (Windows, Mac OS X)/Version Differences/Object Code Differences.
January 31st Experimental Build (Version 1)#
- A new accessibility feature was added: Jump Assist. With this option enabled, the player will now auto-jump when walking off a ledge.
February 3rd Experimental (Version 2)#
- Some coding changes were made to try and fix one of the game's most severe and well-known bugs, where the player would get stuck in their 'damaged pose' and be unable to perform a variety of actions until they died and reset the level.
February 10th Experimental Build#
- Stickers can now have promo codes, for the special promotion Sticker offered in events and whatnot.
- A promotional Sticker was added, the GFB Vinyl Sticker, which wouldn't be made available until July of 2022. The Sticker would also not gain its unique artwork until May of 2022.
February 11th Build#
- The GFB Vinyl Sticker was removed from the game files.
April 30th Experimental Build#
- Water volumes, by default, will now try to lock the camera at the surface of the water and disallow it from ever going underwater. ...This didn't work. This 'feature' was implemented likely to try and prevent the camera from clipping into the pillows in the Spaceship.
- Three new, unobtainable promo Stickers were added, one of which uses unique artwork that currently goes unused in the final game.
- The GFB Vinyl Sticker was added back into the game files.
- Falling into a jumpfail recovery volume should now remove the Ice Statue ability from the player, if they're currently using it.
May 1st Experimental Build#
- The unused inverted ceiling light Actor meant for the Deadbird Basemet boss was removed in this build.
August 24th Experimental Build#
- The promotional Sticker for Psychonauts 2 was added.
- Mods can now have a tag called 'Tag_IsDLC', which was likely put in for the upcoming Vanessa's Curse Creator's DLC.
October 8th Experimental Build#
- The DLC tag for mods was removed from the coding.
October 25th Experimental Build#
- Stickers received new coding to support the upcoming special particle variants of holo Stickers for Vanessa's Curse.
November 19th Experimental Build#
- Plenty of more coding for Creator's DLC was added.
- Maps can now have several new restrictions, like allowing coop, whether or not the quick-swap Hat wheel slows down time, and being able to blacklist and whitelist inventory items.
- Online Party itself was moved to its own type of DLC, so that Vanessa's Curse can allow players to play online even if they don't have DLC 2 bought and installed.
November 29th Vanessa Experimental Build (Version 1)#
- Maps can now be set to allow/disallow cheats from being used.
- Tons of behind-the-scenes fixes for Online Party connections and Online Party players.
November 30th Vanessa Experimental Build (Version 1)#
- The game will now recommend players certain Online Party lobbies so that they can get the most out of Vanessa's Curse.
December 12th Vanessa Experimental Build#
- Custom mod playable characters can now be whitelisted and blacklisted in map properties.
December 20th Vanessa Experimental Build (Version 2)#
- Swapped the original thumbs up and down graphics on the Mod Level Select and Mod Rating menus with the new rendered ones, and several bits of coding were changed to accommodate for this. The default mod info author was changed from "This is a Very Long Username Also To Test With" to "Gears for Breakfast;". Special Thanks was also added, which is set to "GFB;GFB;GFB". Its workshop ID was also set to 1.