A Bug's Life's Windows version came out around the same time as the PlayStation original, as such it's a more straightforward edition that doesn't contain many differences aside from slight UI changes to support PC keyboards.
Just be careful telling the ants about the constant dark tint their environment is suffering from.
Sub-Page#
Unused Graphics#
Placeholder graphics, likely for the berries, or possibly tokens.
A graphic containing button images for the PlayStation, early sprites for the berry-shooting plants and others.
COPYOFLE.RAW#
In the folder LEVEL04 is a file named COPYOFLE.RAW that initially seems to be a duplicate of LEVEL.RAW but is actually a slightly different version of said file. It contains sprites and textures from earlier in development.
Earlier cola texture from the City Entrance level.
Earlier spritesheet for the plants shown on the HUD.
Earlier dandelion flight seed.
Earlier bubble shield powerup.
Earlier super jump powerup.
Unused Models#
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TEST.ALL and TEST.ANM are files for a model and its animation that can be loaded into the game by swapping their file names with those of a used model. The model is an incorrectly textured version of a mermaid from the Traveller's Tales game Rascal, which appears in the Atlantis Present level.
Unused Items#
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PLANT12.ALL and PLANT12.ANM are files for an unused plant, which can be loaded by swapping the files with one of the used plants. Its petals resemble one of the gold berry sprites, suggesting it may have been an earlier version of the exploding plant from the "Anthill, Part Two" level.

References#
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The A Bug's Life series | |
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Windows |
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PlayStation |
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Game Boy Color |
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