360: Three Sixty is a very forgotten, very obscure futuristic racing game that was only released in Europe.
Sub-Page#
Source Code#
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File: Three Sixty-LAVA12.rar (info) |
For some reason, the game's source code is present on the disc. It's in the CD/TEST folder as LAVA12.TIM, which is actually a .RAR file.
(Source: Haus)
Development-Related Text#
GAME.EXE contains some strange error messages, including some by an unspecified bovine:
Starting 360, %d players, %s %s
Jun 3 1999
17:06:04
Out of packet memory
camera out of bounds. Gonna chop your moo! off!
LOAD: Generic data
GameMode(%lu)
modused(%d)
LOAD: Level specific stuff
tot sdf mem %ld
DEBUG: Error opening pc files (%s)
DEBUG: Error writing pc files (%s)
DEBUG: Error writing pc files
NumTextures %lu
LOAD_map
360 loadmenu %d
%c %s
LOAD_remapplayermod() n == %d
numitems %lu
startpoint
LOAD_startrots[%d](%ld)
too many pickups, moo!
pickup %d %d %d
fog!
panncam
unknown field, moo! %d %d.
could not find height to a satisfactory level of accuracy, writing to local m.p
reading logo
yrot (%d)
MINE: ouch
Vab trans body failed, retrying..
transbody %d
x%d y%d z%d ry%d
Inital State Flag == %d
RT: %d
badd pad config!
error deleted player
Could not init ob: %d
on no
oh dear
tried to delete to many objects. Fucked shit!!!!!!!!!
playerinit %d , obj %ld
fuck no!!
Frag Doesnt count: obj_ptr->owner==%d (%s) (%s)
TWEAKLAND: craft=%d
sptop %d
spbot %d
sptopdim %d
spbotdim %d
strate %d
grip %d
thrust %d
airdrag %d
ywdamp %d
roll %d
imax %d
SOUND LAND
tot tracks : %d
CD track : %d
cdvol : %d
sfx(%d)
3d sound pro
ang %d
deb0 %d
%cvsync %d
%ctimebar %d
%cres %d
%cgrid %d
%ccr0 %d
%ccr1 %d
Mod:%d
memory card land
%cquit game
%cmainmode var %d
%cenable access to all levels
%cset access to defaults
%c%s wake
disable
enable
World access : %c %c %c %c %c
World %d : %c %c %c %c
%cstart action replay
%cstart pause menu
%c%s all menu
%clock pad p0=%d p1=%d
EXE MODE: %s
PS-X
EMU e.g. BLEEM
init pickup(%d) type(%d)
language %d
what eh!!!
untypped explosion ctrl= %d
untypped explosion face= %d
MEMCARD: MEMCARD_init()
MEMCARD: MEMCARD_stop()
MEMCARD: MEMCARD_save() (data==%p, len==%u)
MEMCARD: MEMCARD_load() (data==%p, len==%u)
wonflag = %d, normal arcade game
next level, level == %d