This is a sub-page of Proto:Ōkami (PlayStation 2)/Nov 18, 2005 Preview.
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Cut Yokai#
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em59#
In a tweet, Hideki Kamiya commented on how it got a model but never made it due to being forgotten. Turns out it got a little more than that, whoops. The model for this yokai exists in later versions. Watch on YouTube
em6f#
Reusing, presumably, Orochi's skeleton is this. It has 3 different variants. Each head copies a specific Orochi head attack. It's invincible and doesn't react to anything except for deluge. Using it enough will cause it to lie down like an Orochi head before getting up and resuming. While it's lying down, Amaterasu can walk on it. Attempting to spawn it in full through the bell results in a crash. Presumably due to the base being overwritten by the Bull Charger enemy. This is not the case in the Wii version. Spawning the bell there works, but it comes with True Orochi attached. Curiously, this and Orochi cause odd flickering. Watch on YouTube
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em8f#
em8f appears to be the ghost imps seen on the sunken ship, except they appear in an encounter on the map. They retain this functionality in the final game, although it's unused. They otherwise seem to function largely as expected.
Unused Models#
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Unknown Yokai#



Located in the file em2a.dat reveals what is likely a, thankfully, cut yokai. Contains 2 animations.
(Source: Kayya (Discovery, Render), akitotheanimator (Animations), Jaco (Texture Dump))
em3f#
In later versions of Ōkami, Cursed Trees are stored with objects in the vt category of files. Present in the em enemies section is what was likely an early version of them. They are non-functional, and the textures don't load.
em4f#
An unknown large blank cylinder. The model will load if forced, but otherwise has no functionality.
em3b and em3c#
Two identical scrolls with imps on them. em3b will load when forced but em3c will crash. These share models and textures with demon scrolls.
(Source: Kayya (Render), Jaco (Discovery))