This is a sub-page of Proto:VVVVVV (Windows, Mac OS X, Linux).
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This page is rather stubbly and could use some expansion. |
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To do:
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This one is fully playable online here.
General Differences#
- No main menu.
- No special background. Just uses the outer space background.
- No room names at all, except for "otherlevel". Each room name consists of just "Untitled room [xx, yy]".
- All rooms just use a plain blue graphic tile and the regular spikes as opposed to the final's outline-ish looking tile graphics for tiles and spikes.
- The player accelerates at the start of their fall. This also happens when flipping, making it feel awkward. From the November 2009 prototype onwards, the player has a constant falling speed with no acceleration.
- Gravity lines have a much longer "cooldown" before you're able to use them again. This makes it very easy to clip through them by flipping under them twice in spots where they are close to the ground.
- All known prototypes only have 1 frame of coyote time, rather than the final game's 2 frames.
Music#
The title screen music is the same as the June 9th proto, but the in-game music "Main_music_2" is Martin Galway's loader tune for Comic Bakery.
Screens#
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Prototype |
Final |
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The placeholder music credits have been changed to Martin Galway, but the placeholder title music is still Matt Gray's.
Notably, this title screen also lacks the logo from the June 9th proto.
Map Differences#
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Prototype |
Final |
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Prototype |
Final |
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Instead of having to walk into the starting room, the player starts off in the starting room. The checkpoint was moved into the ceiling in the final, and the room was given a much needed polish, with a spiral-ish shape before descending into the next room.
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Final |
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Four rooms later lies another difference; what would become "Single-slit Experiment" was just a simple curve leading downwards.
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The room that would become "Young Man, It's Worth The Challenge" would've been a lot more challenging, even as far as including vertical moving platforms. The trinket was moved to the very leftmost of the room in the final version of the room.
Unused Areas#
"otherlevel"#
This area is internally named "otherlevel", but only contains two rooms, one is named Testbed (obviously a test room), and the another is the "Outer Space" endless void.