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VA-11 Hall-A: Cyberpunk Bartender Action

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This page details one or more prototype versions of VA-11 Hall-A: Cyberpunk Bartender Action.

In 2015, following the game being shown off at PAX East, a (Windows-only) "Special Demo Version" of VA-11 Hall-A was released, taking place in between the Prologue and the final game.

On the surface, this demo version is closer to the full game than the PAX East demo was, there is still a notable amount of unfinished content hidden inside.

Unlike the full game, the demo packs itself and all of its resources into a single executable. To be able to view them, all you have to do is open the .exe in any normal archive tool, such as 7-Zip or WinRAR, and extract the resources along with the game's "real" executable.

To do:
the rest of the script differences

(Source: Original TCRF research)

Unused Scripts#

The files "question_example.txt", "sampletext2.txt", and "text_engine_test_final.txt" in the game's root directory contain various scripts for demonstrating the text engine. None of these are referenced by the game anymore.

sampletext2.txt#

[E:1]
This is text
[XS:showchara,doro]She wants a sweet drink
[XS:charalips,1]Hello[XS:charalips,0][E:2]
The textbox reapeared.
[XS:charalips,1]Branching happened!!![XS:charalips,0]
[XS:charalips,1]Bye bye![XS:charalips,0][XS:cs,none][E:2]

text_engine_test_final.txt#

This is the demo script for the version of nacho_chicken's "Dynamic Textbox Engine" for GameMaker Studio.

ERROR SETTING POINTER[E:0]
[N:nacho_chicken]Welcome to the sixth version of my textbox engine.
Thanks to many small demos that highlight individual features,[P:15]#there's no need for a huge rundown of features like there was#in previous versions of this engine.
Try out the demos provided,[P:10] and enjoy!
PS: Trying to advance text while it's still typing#shows all text at once.[E:0]
Text speed can be normal.[P:45]#[S:S]Text speed can be slow.[S:N][P:45]#Text speed can be [S:R]very slow[S:N].[E:0]
You want to see pausing?[P:45]#Too bad.[P:20] Not going to happen.
Wait a second[P:5].[P:10].[P:10].[P:30] I already did it![E:0]
[C:1]Red[C:C] [C:2]Green [C:3]Blue [C:4]Gray [C:C]Normal#If textbox_maxcolors is default,#[C:1]this will not be red[C:C].[E:0]
[N:Namebox]Hey, I have a namebox!
[N:0]I don't...[P:35]#Wait,[P:15] [N:Namebox 2]now I do![E:0]
I've got a gun![V:0]
[F:0,0]BANG![P:30] [F:0,0]BANG![E:0]
[IN:0,0,Y,96][IA:0,1,Y,Y][IA:0,2,Y,Y][IN:1,1,N,224][IA:1,2,Y,Y][S:S][V:M]How are you today?[IS:0,1]
[IA:1,1,Y,Y][V:L]Beat it, kid.[IS:1,1]
[IO:0,1,Y][IA:0,1,Y,Y][IA:0,2,Y,Y][V:M]Fine, then![IS:0,1][P:30][IC:0][IW:1,0] [E:0]
[V:H]This is the high voice[P:20]#[V:M]This is the medium voice[P:20]#[V:L]This is the low voice[P:20]#[V:T]This is the thought voice
[V:0]And text with no voice[E:0]
Your level is currently [X:test_level].#Setting level variable to 7...
[XS:test_level,7]Whoops![P:15]#Now it's [X:test_level].[E:0]

question_example.txt#

This is also a demo of the aforementioned textbox engine.

ERROR SETTING POINTER[E:0]
Would you like to see the text speed demonstration?[QP:0,1][QP:1,2][Q:Y][E:0]
Then what about the pausing demonstration?[QT:0,I guess][QT:1,I said no][QP:0,3][QP:1,4][Q:Y][E:0]
Fine then,[P:15] be that way![E:0]
Which of these would you like to see demonstrated?[QT:0,Colored text][QT:1,Namebox][QT:2,Sound effects][QT:3,Cut-ins][QT:4,Voices][QT:5,Nothing][QP:0,5][QP:1,6][QP:2,7][QP:3,8][QP:4,9][QP:5,10][Q:6][E:0]
Be on your way.[E:0]

(Source: Original TCRF research)