This is a sub-page of Proto:Undertale.
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This prototype is documented on Hidden Palace. |
This build was compiled on September 8th, 2015 at UTC 01:31:32 AM and the manifest is from September 8th, 2015 at UTC 02:35:30 AM. Build initially found by Dusk. This build appears similar, if not the same one seen in the UNDERTALE Release Trailer posted on Toby's YouTube Channel.
Seeing that this build predates the final release of the game by only a week, much of the game's content is already in place. Despite this, there is a sizable number of differences and changes present, suggesting that quite a lot was still being tweaked just before release.
This build can be obtained by downloading from a Steam Manifest using the following command inside the Steam Console: download_depot 391540 391541 7991099072100261027
General Differences#
Missing Dataminer Messages#
The "attention_hackerz_no_2" script exists but is completely blank in this build of the game, meaning either the script was made and no text was thought of just yet, or the text inside the script was written with code comments which GameMaker Studio stopped leaving in when compiling.
The "demonx" message telling people to not spoil secrets inside scr_namingscreen is also completely missing.
In the script for the question of who Alphys has a crush on, the hidden note from Alphys is missing.
Name Creation Screen#
The Name Creation screen in this version is missing the "aaaaaa" name easter egg.
The screen is also missing some extra checks for when you already have a name set that are present in v1.00. More specifically, it is missing the check to see if you are currently doing a "True Reset", and the check to see if your current name is set to "frisk" or not.
The text in the instructions menu also differs, namely the "Enter", "Shift" and "CTRL" text is missing and the version number says v0.99.
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v0.99 |
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Missing Sprites#
Two sprites are missing from this version of the game, that being spr_circlebullet_noc and spr_firebullet_noc, which are both duplicates of already existing sprites in the game, being spr_circlebullet_sm and spr_firebullet_center.
Dialog Differences#
There are multiple pieces of dialog that have slightly different control code: Instead of ending with a "\C/", they were changed to end with a "\C".
Name Creation Screen (Name Already Set)#
v0.99 |
v1.00 |
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Past tense to present tense.
Undyne (Napstablook's Farm Call)#
v0.99 |
v1.00 |
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Napstablook gets referred to as he/him instead of they/them.
Papyrus and Undyne Hotel Call#
v0.99 |
v1.00 |
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An early version of one of Undyne's lines when calling her and Papyrus outside the MTT Resort.
Mad Dummy (Staring Into Eyes in Dump)#
v0.99 |
v1.00 |
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Apostrophe catastrophe.
Mad Dummy#
v0.99 |
v1.00 |
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This line from Mad Dummy mistakenly had an extra asterisk.
Cooking Show Fridge#
v0.99 |
v1.00 |
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Placeholder dialogue for interacting with the fridge during Mettaton's cooking show.
Mettaton NEO Check#
v0.99 |
v1.00 |
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The third line break in the dialogue used to be after "invention" but before the ending dot, causing only the dot to appear on the third line. Obviously, this looks bad, so the line breaks were adjusted to look more natural.
Item Differences#
Astronaut Food#
The Astronaut Food in v0.99 heals 21 HP just like in v1.00, but the item description reveals at some point it used to heal 20 HP.
v0.99 |
v1.00 |
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Hot Dog...?#
The Hot Dog...? in v0.99 heals 20 HP just like in v1.00, but the item description reveals at some point it used to heal 32 HP.
v0.99 |
v1.00 |
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Hot Cat#
The Hot Cat in v0.99 heals 21 HP just like in v1.00, but the item description reveals at some point it used to heal 33 HP.
v0.99 |
v1.00 |
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Glamburger#
v0.99 |
v1.00 |
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Sea Tea#
The Sea Tea is the exact same as v1.00, but the dialog in the Muffet fight is slightly different.
v0.99 |
v1.00 |
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Face Steak#
v0.99 |
v1.00 |
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Hush Puppy#
v0.99 |
v1.00 |
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Snail Pie#
The Snail Pie is the exact same as v1.00, but the dialog reveals it used to max out your HP.
v0.99 |
v1.00 |
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Monster Setup#
Monster |
v0.99 |
v1.00 |
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Froggit |
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The initial ruins Froggit encounter has 3 more HP than the final, thus when attacking it, there's a chance you won't be able to deal enough damage to kill it.
Sprite Differences#
Toriel Battle Background#
v0.99 |
v1.00 |
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The battle background seen in the Toriel fight is missing a line on the right.
Ice Cap Hat Bullet#
v0.99 |
v1.00 |
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Extra pixels were added to Ice Cap Hat's bullets and the white bullets outlines were also made thinner in the final.
Papyrus Shock "Puzzle" Path#
It is a bit hard to see, but in v0.99 the beginning part used to be slightly slimmer.
v0.99 |
v1.00 |
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Sound Differences#
Snowdin#
- The song Snowy still plays during battles.
- Enemy Approaching doesn't stop playing when battles are over, causing the music to eventually overlap with itself once another fight starts.
Waterfall#
- Waterfall's area themes still play during battles.
- Enemy Approaching doesn't stop playing when battles are over, causing the music to eventually overlap with itself once another fight starts.
- Some rooms like
water_onionsanorwater_14keep playing the song Quiet Water instead of usingmus_ambientwater.
Box#
Opening boxes doesn't play a sound yet, despite snd_dimbox being in the files of this build.
Alphys Talking#
Alphys' talking sound in the build is slightly quieter than in the final version.
Sans' Room#
During the True Pacifist epilogue, Sans' room still plays the song sans. instead of Reunited.
Room Differences#
Starting Area#
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v1.00 |
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The starting area has slightly different collision in this version.
Ruins#
Ruins Room 1#
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The dark purple areas near the beginning are much larger here, similar to what was seen in the demo version.
Toriel House#
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v0.99 |
v1.00 |
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The object on the stairs that takes the player to the downstairs area is three pixels higher than the final version.
Snowdin#
Doggo Room#
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v0.99 |
v1.00 |
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Some diagonal collision objects are near Doggo's station that are not present in the final version.
Snowdin Room 8#
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v1.00 |
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On the bottom left side, a diagonal collision is missing.
Randoblock Room#
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v1.00 |
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The event block is a little to the left.
Lesser Dog's Room#
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v0.99 |
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v1.00 |
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The player's location upon loading into the room either via debug mode or by saving and reloading their file is near the left exit instead of above the save point.
Sans Room (Normal)#
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v1.00 |
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One of the information blocks near the pillow is about 4 pixels to the left.
Waterfall#
Waterfall Room 2#
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v0.99 |
v1.00 |
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Sans's stall and Sans himself are in a slightly different position, being closer to the door.
Undyne's Appearance#
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Some of the tiles next to the shading on Undyne's cliff are much more simple-looking.
Waterfall Room 19#
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The bottom collision of the top area is 6 pixels down.
Waterfall Room 21#
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Some floor tiles are quite simple.
Hotland#
Hotland Room 5#
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v1.00 |
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Almost all of the glass platforms are missing here.
Burnt Pan Room#
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v1.00 |
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There are no glass platforms here.
Core View#
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v0.99 |
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v1.00 |
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The straight line collision object is five pixels down.
Spider Entrance#
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v0.99 |
v1.00 |
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The collision of the upper part of the left side of the metal platform is one block down, which means that it is not possible to walk on that part.
Muffet Room#
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v0.99 |
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v1.00 |
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In the second spider web, the object that slows the player is in a slightly different position.
New Home#
Hallway to Castle#
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v0.99 |
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v1.00 |
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The tiles in front of the elevator mistakenly use slightly brighter tiles.
Asgore's Home#
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v0.99 |
v1.00 |
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The object on the stairs that takes the player to the downstairs area is three pixels higher than the final version. Again! Wow!
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v0.99 |
v1.00 |
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In the lower part of this room, several collision blocks were replaced by just one that covers an entire line.
Castle Pre-barrier#
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v0.99 |
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v1.00 |
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The collision is a little different in this area.