the cutting room mirror

Jul 13, 2010

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This is a sub-page of Proto:The Sims 3 (Wii).

To do:
Extract the .arc files to find any audio,models,textures differences between Prototype and Final. And find more The Sims 2 Castaway leftovers.

This prototype is documented on Hidden Palace.

A prototype of The Sims 3 for the Wii dated over two months prior to the final game's US build (and it's still a buggy mess).

And it has tons of content leftover from The Sims 2: Pets and Castaway

Game ID#

This prototype is using the Game ID G4OE69 which is The Sims 2 Pets (Gamecube) Game ID.

Disc Channel and Data Management Banner/Icon#

The game’s Disc Channel banner and the Data Management icon use a different background, with the Banner not including the "Licensed by Nintendo" logo.

Prototype

Final

Prototype

Final

If you try to load the prototype through the Disc Channel, an error will occur as if the disc is unreadable due to dirt/damage.

Audio Differences#

We Can't Fly by Aeroplane was in the Electro genre instead of the Beach genre like the final.

mu_stereo_electro01

mu_stereo_beach05

Cut Stereo Songs#

There is a bunch of Radio Station songs that got cut from the final release of the Wii version, this songs are actually from the Next-Gen/PC versions.

mu_classical01

mu_classical02

mu_classical03

mu_classical04

mu_classical05

mu_classical06

mu_electronica01

mu_electronica02

mu_electronica03

mu_electronica04

mu_electronica05

mu_electronica06

mu_electronica07

mu_electronica08

mu_electronica09

N/A

mu_indie06

mu_indie07

mu_latin01

mu_latin02

mu_latin03

mu_latin04

mu_latin05

mu_latin06

mu_stereo_hiphop05

mu_stereo_indie05

mu_stereo_indie06

mu_stereo_pop06

mu_stereo_pop07

N/A

Cut In-Game Music#

From the Build and Buy mode to even the Town View Map alternative songs.

mu_build01

mu_build02

mu_build03

mu_build04

mu_buy03

mu_buy04

mu_cas03

mu_cas04

mu_map02

mu_map03

mu_map04

N/A

UI Differences#

Some screens and menus are different between the prototype and the final release and it even has some The Sims 2 Castaway leftovers.

Please Connect the Nunchuk Screen#

The earlier version of the screen has no wrist-strap and jacket for the Wii Remote.

Prototype

Final

Loading Screen#

Prototype

Final

Title Screen#

Prototype

Final

The title screen and the main menu are strikingly similar to the PC version’s title and main menus in the prototype, although these would be completely overhauled for the final release.

Prototype

Final

Create-A-Sim#

To do:
Get a screenshot of the CAS room on the PC version to compare the changes made in the Wii’s prototype version.

Prototype

Final

Prototype

Final

The Create A Sim room is the exact same one from the PC and console versions, although the coffee table was moved from its original location and some additional items were added in. Different camera angles are also used here unlike the PC version.

Pause Menu#

The pause menu was left unchanged from The Sims 2: Castaway, in which most of the menu functions are now disabled.

Prototype

Final

Town View Map#

Prototype

Final

The full version of the song is used in the prototype.