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This is a sub-page of Proto:The Lion King (SNES).
The March 22nd build of The Lion King is a very early alpha.
Differences#
- Pressing L or R will activate two different types of free movement.
- Game begins on a very early Stampede level.
- No sound, or music, as there was a error message wasn't present in the final.
- Nearly every single sprite of Simba are pencil tests, except for the running sprite. These pencil tests were also ported from prototypes and source code of the Game Boy and Game Gear/Sega Master System ports.
- All enemies and objects are pencil tests, except for the rhino tail in Level 2.
- The HUD is completely different.
- Pressing L + R + Start + Select will boot up to a level selector.
Level 1 - The Pridelands#
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March 22nd build |
Early prototype |
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Accessible by pressing A.
- Completely different level. The level was reworked in the early prototype.
Level 2 - The Mane Event#
March 22nd build |
Early prototype |
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Accessible by pressing B.
- This prototype has a different color palette and background.
- The scene with the ostrich ride is implemented.
Level 3 - Elephant Graveyard#
Accessible by pressing X.
- The hyenas are pencil tests and can moonwalk.
- The level has the same asthetics as the Early prototype.
Level 5 - Simba's Exile#
Accessible by pressing R.
- Entire level uses placeholder blocks.
- Completely different structure.
Level 6 - Hakuna Matata#
Accessible by pressing L.
- Completely different.
- Lots of placeholder blocks are in the level.