the cutting room mirror

The Godfather

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This page details one or more prototype versions of The Godfather.

This prototype is documented on Hidden Palace.

Released by Hidden Palace in July 2020. It is the E3 2005 Demo. This is dated around nine months before release. It has so many staggering differences given how much it would evolve.

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Differences#

  • It only runs on an Xbox debug kit or on emulators.
  • The Electronic Arts logo is different.
  • The Paramount Pictures logo is different.
  • There is copyright info on the title screen.
  • The title screen is completely different.
  • The rolling demo is the E3 2005 Trailer.
  • There are no loading screens.
  • Only the Little Italy neighborhood is playable in this build.
  • There were eight additional businesses planned for Little Italy based on the text files but were cut before release. They are "Baldorio's", "O'Reilly's Construction", "Apartment for lease", "St Helen's Bakery", "Calhoun Auto", "Izzy's Pawn Shop", "Philly's Irish Bar", "Hester Street Hotel" and the "Chop Shop". They even have their own designated street locations!
  • The Chop Shop actually existed on Eldridge Street and work was done on it to some extent.
  • Aldo Trapani has a completely different model.
  • The minimap is very barebones.
  • The HUD and UI is very unfinished, radically different and lacks detail.
  • The White Button is used to talk to npcs as opposed to the Y Button in the final game. It's also used to extort business owners.
  • Clemenza's family hit list mission is completely different.
  • Button prompt, weapon pickup and status info textboxes are different.
  • Vendetta Increased was just shown by text. It also has a different sound effect.
  • The notepad is very basic.
  • The NPC healthbar is very different and a different colour.
  • Aldo, Emilio the Butcher, the Racket Boss, the Tattaglia's, the Cuneo's, Bobby Marcolini and Don Corleone's Assassins have placeholder voice actors.
  • Respect Increased was just shown by text.
  • The backroom interior of Emilio's Butcher's before going upstairs was completely different.
  • The upstairs gambling den in Emilio's Butcher's is different.
  • The racket boss in Emilio's Butchers' is a placeholder model.
  • Aldo's healthbar is very different and a different colour.
  • The front takeover music is slightly different.
  • The dialogue that Aldo, Emilio and the racket boss say is drastically different.
  • Crimewatch was the original name for Heat. It was also just shown by text and also has a different sound effect.
  • The look of the Pitt Street Warehouse was very basic.
  • There is a back alley entrance to the Pitt Street Warehouse that was cut before release.
  • There are grocers used as placeholders for the Tattaglia's inside the Pitt Street Warehouse.
  • The racket boss's room in the Pitt Street Warehouse is different.
  • The barber model is used as the drug addict model for the back of the Smoke Shop.
  • There is a second entrance door for the saferoom in the Smoke Shop.
  • There is an interactable grocers shop that Aldo can enter across the street from DeMartini's Barbers. This was removed from the final game.
  • There are phone box, bus stop and taxi stop props on the streets. These were actually left unused in the final game!
  • There is a subway station visible on the subway tracks where the Level 2 Snub Pistol upgrade can be purchased in the final game. This was removed before release.
  • Hash Racket may have been an earlier name for drug rackets.
  • Aldo uses the name "David DeMartini" when you look at Tom's Report in the Pause Menu.
  • Aldo will respawn when Iced.
  • Tom's Report is very different.
  • There are additional stats in Tom's Report that were cut before release.
  • Finishing the Don Is Dead mission sends you back to the title screen.
  • The opening and ending cutscenes for the Don Is Dead mission are quite different.
  • Clemenza can be killed in this build.
  • The Shotgun and Tommy Gun weapons uses placeholder sound effects.
  • Blackhand uses placeholder sound effects.
  • Environment sound effects are different.
  • The soundtrack has earlier renditions.
  • Two music tracks go unused in this build.
  • It turns out that four neighborhoods were cut before release when looking through the text files. They were East Harlem, Queens, the Bronx and Upper West Side. They have ALL their supporting businesses, apartments, banks, subway stations, police stations, hospitals and landmarks listed in the text files as well!