the cutting room mirror

The Curse of Monkey Island

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This page details one or more prototype versions of The Curse of Monkey Island.

Demo

General#

  • The opening cutscene is shorter than the final version (see its section for more details).
  • No difficulty select or "Chapter 1" screen.
  • Object names will not appear if you hover the mouse over them.
  • When characters talk, their lips are not synced.
  • There's less sound effects.
  • Guybrush doesn't say anything before cutting the rope with a cutlass.
  • The audio files are more compressed. Conversely, the movie files are actually in a higher quality than the final version.
  • After using the cannon, the animation of Guybrush crashing through the door is in-game instead of a pre-rendered cutscene.
  • Leftovers from the final release, like text about Guybrush's fear of porcelain, animation of tying a rock to a balloon, audio about the pasted skeleton arm, Plunder Island audio about giving Murray back his arm, and Treasure Hold audio were left inside the game's files.

Boot Params#

Like the final game, this demo has a special number meant to load to a specific part of the game for testing purposes. Unlike the final game, it doesn't work. The descriptions are written as they appear in the game data.

Param

Description

Notes

205

beginning the cannon puzzle

Plays the intro. While marked as a boot param, any number that's not 1 could be used and it would do the same thing.

Text Changes#

Demo

Final

Dialogue text placement was modified. The font itself was changed in order to be more easily read.

Demo

Final

The verb coin subtitles list the object name right below the verb coin. In the final version, it lists the object and the action at the bottom of the screen. The object font color was also changed.

(Source: dustbin.mixnmojo.co/cmistuff.html)

Unused Graphics#

Cursors#

Demo

Final

An unused bullseye cursor can be found inside the files of the demo and final version of the game.

Demo

Final

The dialogue arrows were changed from brown to red.

Demo

Final

The same change was applied to the page arrows.

Inventory#

Demo

Final

The treasure chest was redesigned and refined. The helium balloons' graphics have also been remade. Item highlights were changed from yellow to red.

Placeholder Image#

An inventory placeholder image which says "Icon."

Room 1#

Base

Active

This image which appears when using the debugger to go to room 1 is present in the demo as well as in the final game.

Verb Coin#

Unused

Final

An unused, badly drawn version of the verb coin hand.

(Source: Original TCRF research)

Unused Dialogue#

Player's Inventory#

Unused lines about 'Piracy: The LeChuck Way.' Originally, chapter 3 was going to cover this, while 'Chapter 4' would have covered 'Mermaids or Manatees? Does it really matter?'

Audio

Filename

Transcript

CANNON.014

"'Lice.'"

CANNON.015

"'It's what's for dinner.'"

CANNON.016

"'Chapter 4'"

Wally Dialogue#

When first talking to Wally, you need to select pretty much every dialogue option (asking if his eye-patch is real, if his hook is real, if his beard is real, etc.) before Guybrush realizes he is talking to Wally. In the final game, the dialogue triggers were changed and Guybrush realizes sooner.

Example: After asking about his fake beard in the demo, you'll get the "Ya' scurvy sea dog!" option which cannot be accessed in the final game.

Audio

Filename

Subtitles

WALLYDLG.041

Guybrush: "Ya' scurvy sea dog!"

WALLYDLG.093

Wally: "Oh, yeah?"

WALLYDLG.094

Wally: "Well, I want a cracker!"

WALLYDLG.095

Guybrush: "What kind of comeback is that?"

WALLYDLG.096

Wally: "That's not terrifying?"

WALLYDLG.097

Guybrush: "Not in the least."

WALLYDLG.098

Wally: "How strange."

WALLYDLG.099

Wally: "I'm sure I said it right."

An unused line where Wally clarifies where he got his hand torn off.

Audio

Filename

Transcript

WALLYDLG.064

"In Madagascar, it was!"

A cut line about Wally's gun.

Audio

Filename

Transcript

WALLYDLG.080

"You won't be touching this weapon of destruction!"

This unused exchange would have occurred after Guybrush recognizes Wally.

Audio

Filename

Transcript

WALLYDLG.108

Wally: "How did you know it was me?"

WALLYDLG.109

Guybrush: "You have 'Wally' embroidered on your hat!"

WALLYDLG.110

Wally: "Darn."

Cut Wally lines endorsing the motivational seminars. This would have occurred after Wally says "But thanks to LeChuck's seminars, motivational lectures, and audio books-on-parrot, I've become a vicious corsair!"

Audio

Filename

Transcript

WALLYDLG.117

"They gave me the skills I needed for a rewarding..."

WALLYDLG.118

"...lucrative career as a pirate!"

Unused Wally threat that would have happened after Guybrush dared him to shoot.

Audio

Filename

Transcript

WALLYDLG.204

"I'm gonna feed you so full of bullets..."

WALLYDLG.205

"...you'll get a job as a beanbag chair!"

A sad Wally thanks Guybrush.

Audio

Filename

Transcript

WALLYDLG.223

"Thanks, M-mr. Brush."

WALLYDLG.224

"I'll just be over here."

Treasure Hold#

There's placeholder dialogue where Guybrush narrates what happens when he cuts the porthole inside the treasure hold.

Audio

Filename

Transcript

TREASURE.001

"In this scene, I cut open the porthole."

TREASURE.002

"Then a huge firehose of water will flatten me to the back wall."

TREASURE.003

"Then I'll float up to the top of the ship and climb out."

TREASURE.004

"Like this!"

(Source: Original TCRF research)

Partially Unused Audio#

Player's Inventory#

This line is heard in-game with a pitch effect after using the helium balloons. Here's what it actually sounds like:

Audio

Filename

Subtitles

LOGO.002

"That's made my voice sound funny."

(Source: Original TCRF research)

Changed Dialogue#

The demo has different audio for certain events.

Cutlass#

Guybrush has a different reaction if you try to use cutlass with Wally.

Demo

Final

"No."

"I don't want to disembowel poor Wally."

Gaff#

If you try to give gaff to Wally:

Demo

Final

"Scraping a hook on that would be pointless."

"I don't think he'd like that."

(Source: Original TCRF research)

Wally Crying Animation#

When Wally is on the floor crying, there is an animation of tears flying from his eyes. This is not present in the final game.