This is a sub-page of Proto:Tempo Jr..
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This prototype is documented on Hidden Palace. |
Differences From Previous Prototype#
- The hidden level select code plays the incorrect buzzer sound when entered.
- Inner City Performance and Through The Woodwinds Performance have their final music. The bosses and the other performances reuse these tracks.
- The attack-modifying powerup sprites are now final. The return-to-default powerup was replaced by the coin pickup.
- The mosquito enemies in Inner City Performance use the fly enemy sound effects. They're played every frame in the prototype, instead of intermittently.
- The music in the second part of Inner City Performance fades out into silence, and the mosquitoes appear to be loaded in from the beginning of the level onwards.
- A majority of the sound effects are now finalized.
December 5, 1994 |
December 12 - Final |
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- The boss arenas are now finalized.
- Coins are no longer given as freebies for beating a boss.
- Spikes now harm the player.
- The placeholder sign has been replaced not by the Buzzelles, but by Zenza. He has a different attack pattern, choosing to transform into a steamroller and pursue the player instead of diving into the shadows like in the final.