the cutting room mirror

December 12th, 1994 Prototype

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This is a sub-page of Proto:Tempo Jr..

This prototype is documented on Hidden Palace.

Differences From Previous Prototype#

  • The hidden level select code plays the incorrect buzzer sound when entered.
  • Inner City Performance and Through The Woodwinds Performance have their final music. The bosses and the other performances reuse these tracks.
  • The attack-modifying powerup sprites are now final. The return-to-default powerup was replaced by the coin pickup.
  • The mosquito enemies in Inner City Performance use the fly enemy sound effects. They're played every frame in the prototype, instead of intermittently.
  • The music in the second part of Inner City Performance fades out into silence, and the mosquitoes appear to be loaded in from the beginning of the level onwards.
  • A majority of the sound effects are now finalized.

December 5, 1994

December 12 - Final

TempoJrBoss1Dec5.png TempoJrBoss1Final.png
  • The boss arenas are now finalized.
  • Coins are no longer given as freebies for beating a boss.
  • Spikes now harm the player.
TempoJrDec12Zenza.png
  • The placeholder sign has been replaced not by the Buzzelles, but by Zenza. He has a different attack pattern, choosing to transform into a steamroller and pursue the player instead of diving into the shadows like in the final.