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E3 2005 Demo

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This is a sub-page of Proto:Super Mario Strikers.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: 90% of menus, graphics, etc. are missing.

To do:

  • Put screenshots of prototype character models from Models Resource into the prototype page.
  • Rip and compare stages, music, and sound effects.

SuperMarioStrikers-EarlyTitle.png

An E3 2005 demo of Super Mario Strikers was released on Interactive Multi-Game Demo Disc Version 31. It has a build date of July 28, 2005, which is nearly four months before the final version. The demo also features a lot of leftover E3 stuff that it could be enabled in the user.ini file.

user.ini#

In the user.ini file, the file contains this.

US Kiosk Version

e3_build =true
fev2 =true
newloadscreen =true

Japanese Kiosk Version

#skipfe = true
#team1 = mystery
#team2 = luigi
#sidekick1 = hammerbro
#sidekick2 = toad
#stadium = "Wario_stadium"

#firstscreen = "art/fe/choose_captains_vLeeptsig.fen"
#firstscreen = "art/fe/super_team_reveal_v3.fen"
#firstscreen = "art/fe/player_awards_v3.fen"
#firstscreen = "art/fe/loadingtest.fen"
#firstscreen = "art/fe/super_team_reveal_v3.fen"
#enable_pad_monkey = true
#givealltrophies = true
#no_bgm = true
#no_reverb = false

#DisableMemCard = true
#no_audio = true
#no_stream = true
#showlegal = false
#no_humans = true

no_pad_rumble = true
#fe_demo_mode_time_out = 30000
#no_bowser = true
#save_stats = true
#game duration = 10
fe_demo_mode_time_out = 60
#notimeout = true
#dosoak = true

###########################

#cupcheat = true
#givealltrophies = true
#gimme_cup_trophy = superbowsercup
#no_crowd = true
language = jpn
e3_build = true

##########################
#save_stats = true
#fe_demo_mode_time_out = 4
#be_demo_mode_time_out = 30
#domemsnapshot = true
#nosaves = true

healthwarning = true
#no_ai = true
#EnableFloatingPointExceptions = true

Replacing "true" with "false" will change some of the features.

  • e3_build enables the save feature, the E3 character selection with more characters, stages, and options.
  • fev2 enables a fix when the characters don't show up at the character selection. It also enables the E3 side screen, and the E3 pause screen.
  • newloadscreen enables the E3 loading screen.

You can also enable inaccessible modes by using this code here.

00349A43 00000000

(Source: Gilgamesh)

General Differences#

Demo-Specific#

  • Grudge Match is only available.
  • Mario and Donkey Kong are only playable.
  • The Underground is the default stage.

Changes#

  • Sidekicks can do Super Strikes, something that they are unable to do in the final.
  • You don't get an item for performing a fully charged strike.
  • Some sound effects are missing.
  • Stadiums appear completely different, opting for a brighter, more colorful style compared to the final.
  • Stadium Select screen uses placeholder images instead of screenshots.

E3 2005

Final

TONS of changes in the main menu can be spotted right away:

  • Mario is shown wearing his normal outfit rather than his soccer outfit in the final and his facial expression looks more angry showing some teeth.
  • The soccer outline has flames in it.
  • The "Cup Battles" and "Super Cup Battles" were originally known as "Battle Mode" and "Super Battle Mode".
  • "Accept" was changed to "Continue".
  • The "Back" button is missing, as well as the lock icon for when Super Cup Battles isn't unlocked.
  • Strikers 101 is missing.
  • The info box is yellow.

Character Selection#

Earliest

E3 2005

Final

The older version features a very early character selection screen along with some characters that have different outfits. Super Team's icon is replaced with a question mark icon instead of being completely blackout, like in the final. They notably use 3D models, but are static completely in the demos and final.

In this build, Mario and Donkey Kong don't wear their soccer outfits. The background is simpler, and the outline around the characters is more jagged.

Graphical Differences#

E3 2005

Final

The banner is nothing like the final, and Mario is nowhere to be seen.

E3 2005

Final

The background is colored black as opposed to white, like the final.

E3 2005

Final

The screen is brighter, while both "Developed by" and URL text are missing in this demo.

Title Screen#

E3 2005

Final

  • The background is basic and less detailed.
  • The E3 demo uses the early logo.
  • Mario wears a different outfit.
  • The copyright text is placed differently.

Kick Off Screen#

E3 2005

Final

The early kick off screen which shows the word "KICK OFF!" and a rolling soccer ball was replaced with Mario kicking the soccer ball.

Text Differences#

Memory Card#

No Save File

E3 2005

Final

Super Mario Strikers will automatically save to the Memory Card in Slot A (6 blocks). Please do not touch the Memory Card or the POWER button while the game is saving. Create a file for this game on the Memory Card in Slot A?

There is no Super Mario Strikers data on the Memory Card in Slot A. This game requires 1 file and 5 blocks to save. Would you like to create a file for this game on the Memory Card in Slot A?

The game would have required six blocks to save on a Memory Card instead of five blocks and almost the whole text was redone in the final, although a similar text is used after creating a save file.

Grudge Match

E3 2005

Final

TWO TEAMS...ONE BATTLE...WINNER TAKES ALL

TWO TEAMS... ONE BATTLE... WINNER TAKES ALL.

There are no spaces and a dot is missing at the end.

Cup Battles

E3 2005

Final

CONQUER THE COMPETITION ON THE FIELD OF BATTLE AND BRING HOME THE BOWSER CUP

CONQUER THE COMPETITION ON THE FIELD OF BATTLE AND BRING HOME THE BOWSER CUP.

Almost finalized except for having no dot at the end of the sentence.

Super Cup Battles

E3 2005

Final

You must win the Bowser cup.

WIN THE BOWSER CUP TO UNLOCK THE SUPER CUP BATTLES[.]

Only the first letter is uppercased, and the text was almost completely rewritten in the final.

Custom Battles

E3 2005

Final

CREATE YOUR OWN GRUELLING BATTLES FOR UP TO 16 PLAYERS

CREATE YOUR OWN GRUELING BATTLES FOR UP TO 16 PLAYERS.

"Grueling" is misspelled, and a dot is missing.

Spoils

E3 2005

Final

GLOAT OVER YOUR WINNINGS AND REVIEW BATTLE RECORDS

GLOAT OVER YOUR WINNINGS AND REVIEW BATTLE RECORDS.

A dot is yet again missing.

Options

E3 2005

Final

CUSTOMIZE YOUR GAME SETTINGS

CUSTOMIZE YOUR GAME SETTINGS.

Once again, a dot is absent.

Unused Difficulty#

Difficulty3.ini#

# DIFFICULTY 3 - LEGENDARY

# --- Offensive------------------------------------
Deke Chance                     = 95
Ground Pass Chance              = 90
Volley Pass Chance              = 60
Shooting Chance                 = 100
ShootToScore Chance             = 100
Captain ShootToScore Chance     = 100
Ground OneTimer Chance          = 100
Volley OneTimer Chance          = 90
One Touch Pass Chance           = 80

S2S Perfect First Button Chance  = 95
S2S Perfect Second Button Chance = 95
Captain S2S Perfect First Button Chance = 95
Captain S2S Perfect Second Button Chance= 95

# --- Offensive Powerup Usage
Offensive GreenShell Chance     = 50
Offensive RedShell Chance       = 50
Offensive SpinyShell Chance     = 50
Offensive FreezeShell Chance    = 50
Offensive Mushroom Chance       = 50
Offensive Banana Chance         = 50
Offensive BoBomb Chance         = 50
Offensive Star Chance           = 50
Offensive Tornado Chance        = 50
Offensive ChainChomp Chance     = 50

# --- Defensive -----------------------------------
Block Pass Chance               = 95
Block Shot Chance               = 100
Slide Attack Chance             = 70
Heavy Attack Chance             = 70
Defend VolleyPass Chance        = 60

# --- Defensive Powerup Usage
Defensive GreenShell Chance     = 50
Defensive RedShell Chance       = 50
Defensive SpinyShell Chance     = 50
Defensive FreezeShell Chance    = 50
Defensive Mushroom Chance       = 50
Defensive Banana Chance         = 50
Defensive BoBomb Chance         = 50
Defensive Star Chance           = 50
Defensive Tornado Chance        = 50
Defensive ChainChomp Chance     = 50


# --- Loose -----------------------------------
Loose Heavy Attack Chance       = 70
Loose Shot Chance               = 80
Loose Pass Chance               = 80

# --- Loose Powerup Usage
Loose GreenShell Chance         = 50
Loose RedShell Chance           = 50
Loose SpinyShell Chance         = 50
Loose FreezeShell Chance        = 50
Loose Mushroom Chance           = 50
Loose Banana Chance             = 50
Loose BoBomb Chance             = 50
Loose Star Chance               = 50
Loose Tornado Chance            = 50
Loose ChainChomp Chance         = 50

While three difficulties can be accessed in a way, the hardest difficulty, Legend, can't at all, as it loops back to Rookie after getting to Superstar, which renders this completely unused.