the cutting room mirror

kar4t

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This is a sub-page of Proto:Super Mario Kart.

To do:
Everything. The changes are unfinished.

Even though it's dated the same, it's a later build than mario-kart. Even more things are finalized, with minor differences left.

To get the ROM working, apply this patch.

Changes Between This Build and the Previous Build#

Features

  • The ending is now completely implemented, and proceeds to The Ending screen.
  • You can now navigate the menus using Select.
  • There's a build-exclusive debug mode for Time Trial. It seems to be for your driver and your ghost:
    • First row: Your character's speed, coordinates and button presses. The top right counts the button presses, and seems to lock at 05E4.
    • Second row: The Ghost's speed, coordinates and button presses. It seems that the last 2 sets remain at 0000.

Gameplay

  • The driver's stats are finalized.
  • Rainbow Road is updated, but not identical as the final. The track now has the flashing Thwomps.
  • The AI is polished compared to the last build.
  • Ghost saving is now finalized.
  • It's not possible to skip the win animation by pressing Start.

Graphics / UI

  • The US's final title screen is implemented.
  • Cheep-Cheeps are no longer upside down.

Sound

  • The unique sound effect played when using a mushroom and going over a hop or a ramp is now implemented.
  • The Boo item SFX's are now implemented.
  • The enemy hit sound uses the final's sound effect.
  • Koopa Troopa's theme now has the final's piano and percussion sections.

General Differences#

  • Pressing Start + Select at the title screen crashes the game. In earlier builds, this will load a Debug Menu.
  • Attract mode demos are not updated. Like earlier builds, the driver rams into walls, because the inputs haven't been rerecorded to account for track changes.
  • On the ending's "Thank you" screen, the symbol on D.K.'s shirt is missing.
  • It's still possible to use items while in the flattened state, which could cause bugs.

Sound Differences#

Peach's Theme#

Proto

Final

Identical to the final, save for the bassline being played by a piano.

Toad's Theme#

Proto

Final

Toad's theme plays at final's tempo, but still uses the brass hit samples like those heard in mario-kart.

Other Sound Differences#

  • The engine noise still throttles down when drifting, like you're letting off the gas.
  • Like mario-kart, Rainbow Road's BGM is still not finished. Battle Mode's theme plays instead. It's likely Rainbow Road's music was the last implemented into the game.
  • The Ending scene is cut too early, cutting off the last second of the song.
  • A slower tempo is still used for Yoshi's Theme, as well as Ghost Valley's music.