This page details one or more prototype versions of Super Donkey.
|
|
'This page or section details content from theJuly 2020 Nintendo Leak.''' |
|
|
This page is rather stubbly and could use some expansion. |
This earlier build of Super Donkey was also found among the July 24, 2020 asset leak.
|
|
To do:
|
General Differences#
- There are no objects to hold.
- The player collision cannot be toggled with Start.
Levels#
|
|
To do: |
Only the first two levels are normally playable in this build.
Level 1#
A door maze that allows the player to go from the level geometry in the foreground to the level geometry in the background and vice-versa.
- Entering the exit door brings you to the start of Level 2.
Level 2#
A more straightforward level, testing out a background effect that causes saw blades to zoom in and out while moving up and down, making it look like they travel from the background to the foreground and back.
- The saw blades have no collision whatsoever.
- Lots of the level's art tends to disappear while you're flying, probably because of the background effect used for the saw blades.
- Entering the exit door brings you to a random door in Level 1.
Level 3#
A cave level similar to the third level in the later build. This features a holdable cannon object and several misplaced enemies.
Level 4#
A very small level similar to the fourth level in the later build, with the main difference being the tubes are not animated and are static; they also float in the air.
Level 5#
Has no proper graphics loaded, but appears to be an early version of the boss room seen in the later build. The bird boss' graphics are also loaded into memory.