the cutting room mirror

Streets of Rage 4

This article has a talk page!
view on tcrf.net

This page details one or more prototype versions of Streets of Rage 4.

SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH

This page sucks.
If you could make it suck less, that would be awesome.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Investigate the game files for any possible unused stuff.

A prototype of Streets of Rage 4 was released on the launch day by mistake on most platforms except for PC. All ports of the game got a day one patch to fix various issues that were present on it, however, the Xbox One version wasn't updated for some weeks.

Main Differences#

Watch on YouTube

  • The combo system was slightly different in this build. The delay in which the combo value is blinking wasn't implemented yet, thus the only way to finish a combo was to wait without getting hit.
  • Some voices are completely different, while others are completely missing (like most bosses). There are even extra voice files, especially to enemy grunts when they get hit, a detail that most bosses retain in the final game.
  • Lots of sound effects are different. It goes from punches to the cop's shield impacts and even sharp weapon attacks.
  • In Battle Mode, the music from Stage 1 is in the beta unmastered state made by Yuzo Koshiro.
  • Many advanced options are missing. It isn't possible to set any post-effect filter yet nor set the level of details of visuals among other things. This resulted in missing CRT TV scanlines in the secret arcade machine bosses.
  • There are a lot of other minor differences, like text font color, missing visual impacts, and object placements.