This page details one or more prototype versions of Streets of Rage 4.
|
|
This page sucks. |
|
|
This needs some investigation. |
A prototype of Streets of Rage 4 was released on the launch day by mistake on most platforms except for PC. All ports of the game got a day one patch to fix various issues that were present on it, however, the Xbox One version wasn't updated for some weeks.
Main Differences#
- The combo system was slightly different in this build. The delay in which the combo value is blinking wasn't implemented yet, thus the only way to finish a combo was to wait without getting hit.
- Some voices are completely different, while others are completely missing (like most bosses). There are even extra voice files, especially to enemy grunts when they get hit, a detail that most bosses retain in the final game.
- Lots of sound effects are different. It goes from punches to the cop's shield impacts and even sharp weapon attacks.
- In Battle Mode, the music from Stage 1 is in the beta unmastered state made by Yuzo Koshiro.
- Many advanced options are missing. It isn't possible to set any post-effect filter yet nor set the level of details of visuals among other things. This resulted in missing CRT TV scanlines in the secret arcade machine bosses.
- There are a lot of other minor differences, like text font color, missing visual impacts, and object placements.
|
The Streets of Rage series | |
|---|---|
|
Genesis |
Streets of Rage • Streets of Rage 2 (Prototype) • Streets of Rage 3 |
|
Game Gear |
|
|
Sega Master System |
|
|
Windows |
|