the cutting room mirror

Left 4 Dead 3

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:SteamVR Performance Test.

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

To do:

  • Add everything with a L4D prefix to this page.
  • Is there any interesting code still in the game?
  • How can we differentiate between things that were made for "Left 4 Dead 3," and things that just so happen to use L4D assets?

Everything that we have from the cancelled Left 4 Dead 3.

Textures#

adult_01#

Textures for a character internally named "adult_01". This character has no model.

biped_male#

To do:
Is this even from L4D3?

Two textures for a character known only as "biped_male."

retired_engineer#

Textures for a character called "Retired Engineer". This character was assumedly intended to be made for Left 4 Dead 3. No model seems to exist for this character, though.

Models#

A set of models used in a Left 4 Dead-themed test map.

To do:
Add renders for all of these models.

demo_room_metal_siding_01#

demo_room_trusswork_01#

demo_room_trusswork_02#

l4d_character_room_end_wall_01#

l4d_character_room_ground_01#

l4d_character_room_loose_corrugated_01#

l4d_character_room_loose_corrugated_02#

l4d_character_room_loose_rocks_01#

l4d_character_room_roof_01#

l4d_character_room_roof_02#

l4d_character_room_wall_01#

l4d_character_room_wall_02#

Maps#

vr_l4d_characters_skody#

A barn full of Left 4 Dead character models and weapons. The map mostly calls upon models imported from Left 4 Dead 2, but it also contains a few new ones:

Model Name and Directory

Default Animation

models/characters/retired_engineer/retired_engineer.vmdl

idle_standing_grenade

models/characters/npc/npc_retired_engineer.vmdl

idle_calm_axe

models/characters/common_infected/fresh_infected

idle_alert_02b

Though none of these models exist in the SteamVR Performance Test, the textures for the retired engineer can be found in the build.

vr_l4d_characters#

Like the previous map, it showcases an assortment of L4D characters. In addition to the previous three models, it showcases one new one:

Model Name and Directory

Default Animation

models/characters/rotting_common/rotting_common_model.vmdl

idle_alert_01c

Game Mechanics#

Time of Day#

To do:

  • This is not confirmed!
  • What do these do?

VScripts exist for a time of day mechanic that presumably would've been used for Left 4 Dead 3.

VScript Name

env_time_of_day.lua

timeofday_core.lua

timeofday_init.lua

timeofday_skymodel.lua