This is a sub-page of Proto:Spyro: Shadow Legacy.
Main Area#
- This area can suffer severely glitched tiles and palettes at random.
- There's a phase pad that greets you in the first area, but it's been removed in the final (probably because there's another one just a little to the left just above).
- The fires for the heating crystals appear a little too much over the side.
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Final |
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- The doors to the four rooms on the east reopen constantly until the screen fades.
- Regardless of which one you enter, you will always come out of the bottom one.
- There is an iron chest containing an Eyeball at the east. There's another Eyeball in a basket in the door just above it, so there are 2 Eyeball items instead of one. Since you only need 1 to complete the quest, you can only pick one of them up.
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Final |
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- In the second small room from the top, the two iron chests contain no items, just gems. In the final, they contain crystals. The two vases are also absent.
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Final |
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- The room with a crystal at the front has nothing but a yeti in there.
- The first room from the top contains a single dragon egg. In the final, there are two, plus a vase.
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Final |
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- The large door has a broken magic forcefield over it.
- There are Lookouts present in the real world instead of the shadow realm in here.
- The shadow platform is very, very small in the prototype, but it can be walked on as though it were bigger.
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Prototype |
Final |
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- Like with the armadillos, the wizards do not phase out after being saved. They just disappear.
- A Long Legs is absent from a platform in the west.
- Spyro can move through the background at the back of the level.
- A rock has been moved over slightly on the hover pad. Not that it matters much, because in both the prototype and the final, Spyro can hover above it even with the rock there.
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Prototype |
Final |
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- The periscopes above it are absent.
- The cutscene has different text. There are some significant changes (as well as some mild errors), as well as more emphasis on Spyro's next objective.
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Prototype |
Final |
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And so the wizards, their magic powers weakened but not destroyed, returned to this world and Dragon Realms slowly returned to its original state, thanks to Spyro. But someone was plotting to undo all of Spyro's hard work. |
And so the wizards, their magic powers weakened but not destroyed, returned to this world and Dragon Realms slowly returned to its original state, thanks to Spyro. But someone was plotting to undo all of Spyro's hard work. |
- Little bit of text revisions here and there.
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Prototype |
Final |
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To enter the Aviary, you'll have to shut down the magic generators at the top of the mountain. |
To enter the Aviary, you will need to shut down the magic generators located at the top of the mountain. |
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Final |
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Then you will have to sneak past the guard inside. |
Then you will somehow have to sneak past the guard inside. |
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Prototype |
Final |
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No. I mean yes. It must be in a chest inside my home. |
It must be in a chest outside my home. |
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Final |
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It`s simple, yet very effective. |
That`s right! It`s simple, yet very effective. |
Aviary#
- Midian's rescue text hasn't been programmed, and reads as "Midian_RescueThanks".
- The shadow gate in the aviary disappears instead of fading out.
- Longorin's text for saving the other wizards has different placement and strange highlighting.
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Prototype |
Final |
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Noble Dragon, if you could find it |
Noble Dragon, if you could find it |
- The cutscene does not activate immediately; to activate it, Spyro must enter the aviary, phase in and out of the shadow realm to start it.
- During the cutscene, Spyro starts to spin around. Constantly.
- The wizards' leader, Panthanitis explains how to relight the cauldron. In the final, it's Pastemolle. There's minor changes to the text placement, and strange highlighting on the last sentence:
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Prototype |
Final |
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You must light the fires with your wondrous breath all at once, and quickly, or the flames will die out. |
You must light the fires with your wondrous breath all at once, and quickly, or the flames will die out. |
- Although the prompt for them appears, you can't talk to the wizards after accepting the cauldron quest, therefore making it impossible to complete.
- Needless to say, the remaining quests cannot be activated or completed either.