the cutting room mirror

Texture Changes

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This is a sub-page of Proto:SpongeBob SquarePants: Revenge of the Flying Dutchman (GameCube, PlayStation 2).

General#

UI#

Font#

E3

Final

  • The font was originally the usual SpongeBob font (with some additional custom characters) before being changed into a generic one.
    • L1 and R1 were also stylized (while mistakenly omitting the 1.)
  • All characters were shifted around.

Characters and Objects#

Bench#

E3

Final

  • The bench uses a generic yellow texture.

Clam#

E3

Final

  • The clam appears white in the prototype.

Construction Worker#

E3

Final

SBROFTD_ConstructionWorker_Texture_Proto.png SBROFTD_ConstructionWorker_Shirt_Proto.png

SBROFTD_ConstructionWorker_Texture_Final.png SBROFTD_ConstructionWorker_Shirt_Final.png

  • The construction worker's textures are in significantly higher resolution in the prototype.

Lightpost#

E3

Final

  • The lightpost has less vibrant colors.

Rusty#

E3

Final

  • Rusty's texture is in significantly higher resolution in the prototype.

Treasure Chest#

E3

Final

  • The front of the treasure chest texture is in higher resolution in the prototype.

Wild Snail#

E3

Final

  • The wild snail NPC's texture is in higher resolution in the prototype.

Bikini Bottom#

Neighborhood#

E3

Final

SBROFTD_BB_Sand_Proto.png
SBROFTD_BB_Rock1_Proto.png
SBROFTD_BB_Rock2_Proto.png

SBROFTD_BB_Sand_Final.png
SBROFTD_BB_Rock1_Final.png
SBROFTD_BB_Rock2_Final.png

  • The rock and sand textures were later updated to be stylistically more in-line with the show.

Restaurant District#

E3

Final

  • The Chum Bucket is called the Mega Chum Bucket.

Krusty Krab#

E3

Final

  • The floorboard texture was later updated to further reflect the look of the show.

E3

Final

  • The crates in the storage area had no ropes.

Downtown Bikini Bottom#

Business District#

E3

Final

  • The billboards originally sported stock poses of some of the main characters, before being completely redone with original art.

E3

Final


SBROFTD_CitySky_Proto.png


SBROFTD_DNBD_LF_Final.png SBROFTD_DNBD_FR_Final.png
SBROFTD_DNBD_RT_Final.png SBROFTD_DNBD_BK_Final.png

  • The skybox uses the same texture for each horizontal angle.

High Rise#

E3

Final


SBROFTD_DNHR_LEFT_Proto.png SBROFTD_DNHR_FR_Proto.png
SBROFTD_DNHR_BK_Proto.png SBROFTD_DNHR_RT_Proto.png
SBROFTD_DNHR_UP_Proto.png SBROFTD_DNHR_DN_Proto.png


SBROFTD_DNHR_FR_Final.png SBROFTD_DNHR_LF_Final.png
SBROFTD_DNHR_BK_Final.png SBROFTD_DNHR_RT_Final.png
SBROFTD_DNHR_UP_Final.png SBROFTD_DNHR_DN_Final.png

  • The skybox is at a slightly different angle.

Chum World#

Midway Games#

E3

Final

I WILL RULE THE WORLD! Well this stinks.

SBROFTD_Signboard_Final.png Notice the crude black scribble.

  • The signboards have Plankton on them, but he was later edited out.

Jellyfish Fields#

Corral#

E3

Final

  • The swing set uses different a bamboo texture.

E3

Final

  • The bait shop sign texture is higher resolution in the prototype.

Tile Puzzles#

Backgrounds#

E3

Final

  • The backgrounds in the Bikini Bottom and Dutchman's Graveyard show even earlier designs of the levels than the ones (barely) seen in the final game.
  • There is a visible FPS counter in the Bikini Bottom image.

Tiles#

  • The picture tiles use generic numbers.