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May 17, 2000 Build

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This is a sub-page of Proto:South Park Rally (Dreamcast).

This prototype is documented on Hidden Palace.

Sega-dreamcast-info.com logo.png

This prototype is documented on Sega Dreamcast Info.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Check multiplayer starting points.
  • See if the credits match the Windows version.

Debug Features#

  • A debug display is on screen at all times, this includes FPS, time the game has been running, memory, version and build date. An additional "Object Cam" infobox is displayed during race introductions.
  • Four debug options are available on the main menu. All Cheats unlocks everything and the Intro Anim and Final Anim options play the intro and ending cinematics.
  • Soak Test starts a self playing game with more debug info displayed; number of games run, track, event and time the game has been running in Soak Test.
  • An extra "Off Screen Mask" option can be found in the options, which renders a yellow border over the game.
  • The pause menu has a "Cheat Win" option that does exactly what it says, though it is somewhat prone to crashing the game. It is currently unknown what "Line Mode" is or if it works, as selecting it seems to just un-pause the game.
  • A free camera mode can be activated during gameplay, demo mode or the Soak Test by pressing Right or Left (only after the race has started) on the D-pad. Pressing Left again returns the camera to normal. The analog stick is used to angle the camera while the face buttons are used to move in any given direction.

General Differences#

  • No VMU notifications on startup.
  • Saving doesn't seem to be implemented yet, though the game does prompt you to save.
  • The audio file for the theme song has a slight bit of silence at the start, which causes the music to be out of sync with the intro animation.
  • It is possible to start a multiplayer game without a second player.
  • The Mini Championship Mode is missing the turbo pickups.
  • The default best times in Mini Championship Mode are all identical placeholders.
  • The color for player 1 is blue instead of red (i.e. the arrow representing the player on the minimap).
  • It is possible to pause the game in the middle of the pre-race countdown, while in the final game one has to wait for the word "GO" to completely fade off the screen.
  • The audio has a chance of glitching out the longer the game has been played, with error messages popping up when the game starts having trouble playing sounds.
  • It is possible to pick Gridiron as the track for Rally Days #1 in multiplayer, but this causes the game to crash as soon as the race starts. In the final game, Gridiron is only available in "Ass Battle".
  • In Multiplayer, the HUD shows who has the lead.

Prototype

Final

  • The the race timer in Mini Championship Mode was changed from blue to an easier to read orange. The item boxes on the HUD were also removed since Mini Championship features no items.

Prototype

Final

  • In the prototype, the Mini Championship Mode ends at Stage 7 (Mountains) instead of Stage 8 (Volcano)

Prototype

Final

  • No copyright on title screen.

Prototype

Final

  • The Best Times option is missing in the prototype. Also note how the bottom and top text were adjusted.

Prototype

Final

  • The default controls were different and the menu refers to Pick Ups as Action Items instead.

Prototype

Final

  • The Pick Ups on/off and VMU Sounds options are missing in the prototype, while the Off Screen Mask option was removed from the final game.

Prototype

Final

  • The question mark model is different in the prototype. Also note that Scuzzlebutt, Ms. Carman and Mrs. Broflovski are missing but would be added in the May 24, 2000 build.

Prototype

Final

  • The multiplayer character select included was organized differently. It also includes the "Random Every Race" option, which isn't applicable to the mode (it also appears in the Arcade mode as well).

Prototype

Final

  • The remaining credits are displayed differently. Also note "Pause Menu P1" instead of simply "Paused".

Prototype

Final

  • Instead of showing the name of the next track in Mini Championship Mode, the prototype instead shows the name of the event associated with the track.

Prototype

Final

  • The Carnival track didn't have it's preview yet. Additionally, Gridiron was listed before Carnival in the track select.

Prototype

Final

Hints#

All of the hint screens are slightly different from their final counterparts, with ever so slightly different formatting and a drop shadow. There are a few more notable changes, though.

  • Has an extra "to".

Prototype

Final

  • Has an extra "of".

Prototype

Final

  • Formatted differently, with the "an" moved to the next line.

Prototype

Final

  • Mackey was misspelled as Macky.

Prototype

Final

  • Was missing an "and".

Prototype

Final

  • Has an extra "or".

Prototype

Final

  • Refers to a handbrake key instead of button.

Prototype

Final

  • The rather redundant "making driving difficult" line was removed from the final version.

Prototype

Final

  • Has an extra "over".

Prototype

Final

Track Differences#

Big Gay Al's#

  • The poles holding the banner at the starting line are untextured.
  • The minimap for Big Gay Al's still has the hidden path behind the ice skater picture, which was changed into a small hidden area in the Dreamcast port.

Prototype

Final

Mountain#

  • The poles holding the banner seem to be using the same texture as the banner in the prototype.

Volcano#

  • The background is oriented differently.

Prototype

Final

Gridiron#

  • The starting point is different. "Pickups" was changed to "Pick Ups" for the final version.

Prototype

Final

Carnival#

The Dreamcast exclusive Carnival track is missing several static and interactive props (i.e. cows). It also lacks any turbo pickups in any mode and regular item boxes when played in Arcade Mode or Multiplayer.

  • The bull pen fence uses a different texture and is missing the pole and the decorations around it.

Prototype

Final

  • The uh, butt shaped fixtures emit blue smoke in a different shape instead of yellow. The last two fixtures don't emit anything at all.

Prototype

Final

  • Referencing the season 2 episode Cow Days, the ball toss stall originally had an image of Jennifer Love Hewitt. This was replaced with an image of Frida from the episode Chickenpox, presumably for legal reasons.

Prototype

Final

  • Ice Cream trailers and other stalls and decorations are missing throughout the track.

Prototype

Final

Prototype

Final

Prototype

Final

Prototype

Final

Prototype

Final

  • The Ferris wheel was positioned lower in the prototype.

Prototype

Final

  • The fire effect was not yet implemented, though hitting it still burns your car to a crisp!

Prototype

Final

Prototype

Final

Event Changes#

Some changes were made to the starting positions of the "pucks" for each event.

Rally Days #2#

Carnival

Prototype

Final

Cow Days#

Carnival

Prototype

Final

Valentine's Day#

Carnival

Prototype

Final

Spring Cleaning#

City

Prototype

Final

Farm

Prototype

Final

Big Gay Al's

Prototype

Final

Sewer

Prototype

Final

Mountain

Prototype

Final

Volcano

Prototype

Final

Carnival

Prototype

Final

Read-a-Book Day/Easter/Halloween/Thanksgiving#

Carnival

Instead of being spread throughout the track, many of the objects are bunched just behind the starting line.

Prototype

Final

Memorial Day#

Carnival

Prototype

Final

Christmas#

Carnival

Prototype

Final

Millennium New Year's Eve#

Forest

Prototype

Final

Carnival

Prototype

Final

Ending#

The ending is unfinished, with missing music, characters and misplaced objects.

Prototype

Final

Watch on YouTube

Watch on YouTube

Credits#

The credits don't match the final version.

Watch on YouTube

(Source: Sega Dreamcast Info)