the cutting room mirror

July 13, 1993

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Sonic Chaos (Sega Master System).

This prototype is documented on Hidden Palace.

To do:
Compare to the June 30 prototype.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Sonic_Chaos_(Jul_13,_1993_prototype)_Title.png

The July 13, 1993 build of Sonic Chaos has many more finalized or near-finalized things, including the title screen. However, there are still a few lingering differences and assets from prior builds.

General/Technical Differences#

  • There is no introduction scene.
  • Demos do not seem to be implemented yet. Sonic will just stand and do nothing when a demo loads up.
  • Pressing Start takes you directly to the level select.
  • Special Stages have been removed from the level select, therefore you cannot access them without hacking.
  • Sonic cannot do the strike dash move.
  • The Speed Shoes powerup still does not appear to work.
  • You start the game with 3 continues, regardless of if you are Sonic or Tails.
  • Crumbling platforms are still incomplete, but work better than they did in the June 30 prototype.
  • You cannot speed up the results screen tallying by holding down a button.

Graphical Differences#

  • The player select screen does not animate.
  • The ™️ text is missing from the title screen.
  • Sonic's sprites are identical to the June 30 build, although the different sprites are unused in this build.

Audio Differences#

Song ID

July 13 Proto

Final

Name

Comments

$84

Invincibility

Closer to the final, but still higher in pitch and still endlessly loops.

$87

Game Over

Similar to the June 30 version, but with slightly different instrumentation.

$89

Stage Clear

Has been implemented, but is completely different here.

$8B

Final Boss

Similar to the June 30 version, but lower pitch and with different backing. Still higher pitch than the final version.

$8C

Master Robots

Much closer to final, but is slower and has different backing.

$90

Intro/Electric Egg Zone Act 3

Similar to the June 30 version, but more polished.

$91

Sleeping Egg Zone

Almost like the final, but not as polished.

$93

Aqua Planet Zone

Almost like the final, but not as polished.

$94

Continue

Lower pitch compared to the June 30 prototype, but still higher pitch compared to the final.

$95

Electric Egg Zone

A near-final version of the Electric Egg Zone music exists, but is only used when Tails collects the final Chaos Emerald after beating the final boss.

  • Sound IDs $96 to $9A are still unimplemented.
  • Like the June 30 prototype, the 1-Up sound does not play when hitting a 1-Up monitor.
  • There is no music for the title screen.
  • Like the June 30 prototype, Speed Shoes still affect the sound engine but do not do anything to the music.

Level Differences#

Turquoise Hill Zone#

To do:
Check the behavior in the June 30 prototype.

  • The Emerald Hill Zone-like trail makes a strange noise when you interact with it.

Gigalopolis Zone#

  • The boss introduction is different: he just suddenly drops in.

Special Stages#

  • Almost identical to the June 30 prototype, except the outside palette and the big ring graphics have been finalized. Though the big rings still don't animate.