This is a sub-page of Proto:Sonic Chaos (Sega Master System).
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This prototype is documented on Hidden Palace. |
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This page or section needs more images. |
The July 13, 1993 build of Sonic Chaos has many more finalized or near-finalized things, including the title screen. However, there are still a few lingering differences and assets from prior builds.
General/Technical Differences#
- There is no introduction scene.
- Demos do not seem to be implemented yet. Sonic will just stand and do nothing when a demo loads up.
- Pressing Start takes you directly to the level select.
- Special Stages have been removed from the level select, therefore you cannot access them without hacking.
- Sonic cannot do the strike dash move.
- The Speed Shoes powerup still does not appear to work.
- You start the game with 3 continues, regardless of if you are Sonic or Tails.
- Crumbling platforms are still incomplete, but work better than they did in the June 30 prototype.
- You cannot speed up the results screen tallying by holding down a button.
Graphical Differences#
- The player select screen does not animate.
- The ™️ text is missing from the title screen.
- Sonic's sprites are identical to the June 30 build, although the different sprites are unused in this build.
Audio Differences#
Song ID |
July 13 Proto |
Final |
Name |
Comments |
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$84 |
Invincibility |
Closer to the final, but still higher in pitch and still endlessly loops. |
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$87 |
Game Over |
Similar to the June 30 version, but with slightly different instrumentation. |
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$89 |
Stage Clear |
Has been implemented, but is completely different here. |
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$8B |
Final Boss |
Similar to the June 30 version, but lower pitch and with different backing. Still higher pitch than the final version. |
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$8C |
Master Robots |
Much closer to final, but is slower and has different backing. |
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$90 |
Intro/Electric Egg Zone Act 3 |
Similar to the June 30 version, but more polished. |
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$91 |
Sleeping Egg Zone |
Almost like the final, but not as polished. |
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$93 |
Aqua Planet Zone |
Almost like the final, but not as polished. |
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$94 |
Continue |
Lower pitch compared to the June 30 prototype, but still higher pitch compared to the final. |
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$95 |
Electric Egg Zone |
A near-final version of the Electric Egg Zone music exists, but is only used when Tails collects the final Chaos Emerald after beating the final boss. |
- Sound IDs $96 to $9A are still unimplemented.
- Like the June 30 prototype, the 1-Up sound does not play when hitting a 1-Up monitor.
- There is no music for the title screen.
- Like the June 30 prototype, Speed Shoes still affect the sound engine but do not do anything to the music.
Level Differences#
Turquoise Hill Zone#
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- The Emerald Hill Zone-like trail makes a strange noise when you interact with it.
Gigalopolis Zone#
- The boss introduction is different: he just suddenly drops in.
Special Stages#
- Almost identical to the June 30 prototype, except the outside palette and the big ring graphics have been finalized. Though the big rings still don't animate.