This is a sub-page of Proto:Sonic Chaos (Game Gear)/May 17, 1993.
The Electric Egg Zone would be the sixth and final stage of the game. In terms of objects, it is quite incomplete at this point, and since the final boss is not present, this makes it impossible to complete the game.
General Differences#
- This Zone has no animation or cycling colors.
- The monitor graphics are using the wrong color palette.
- There are no enemies here, just some objects.
- Act 2 has a boss, and it's a preliminary version of Aqua Planet's boss. The graphics do not load the little birds correctly, and Phase 2 of the boss softlocks the game.
- The buttons that activate lasers do not do anything.
Act 1#
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- There are three Super Ring monitors instead of two.
- The row of horizontal rings is missing.
- There is an object, which would normally have a spring, located near the laser area.
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- The ceiling here is a bit higher.
- There is a block next to the thorns.
- The pipe is straighter here.
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- The conveyor belt section is larger here.
- The laser area line is larger.
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- There are many more Super Rings monitors here.
- There are 5 rows of horizontal rings that are not present in the final version.
- The background is a little different.
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- The pipes in this section are one block down.
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- The end of the pipe is a larger block.
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- The object, which would normally have a spring, is present here.
- The conveyor belt is a larger block.
- The pipe routing is quite different here.
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- One of the pipe routes is different, featuring a kind of mini-cave instead of being directly connected to another pipe.
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- There is a spring present here.
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- There are some different blocks and one is missing.
Act 2#
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Final |
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- Sonic is a little further ahead.
- The spring is not present here.
- The floor pattern is slightly different.
- The middle pipe on the top section is much smaller here, and it also has a row of vertical rings.
- The second pipe, from the bottom, is not present here.
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Final |
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- There is a row of horizontal rings that is not present in the final version.
- The Rocket Shoes monitor is not present here.
- In the hole, there are empty blocks instead of background blocks.
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- The ceiling is a little lower.
- There are many more rings in the row of horizontal rings.
- There are no rings at the underground entrance.
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Final |
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- The ceiling is a little bigger.
- The leisure line is a single line, instead of being divided into four.
- There are 7 rows of rings here instead of 4.
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Final |
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- The laser button area here is completely different! Here it's just a small, rounded room that uses ramp tiles that unused in the final version, and it also has a rotating platform in the middle.
- There is a speedometer that is not present in the final version.
- The inlet for the pipe is three blocks larger here.
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Final |
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- The various springs on the floor are not present here.
- The middle platform has a much more linear floor pattern, and is also slightly smaller than the final version.
- Breakable blocks are not present here.
- The area where the spikes are located is missing, but curiously, in its place are background blocks, which is strange considering that where there should only be the abyss, it is filled with empty black blocks.
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Final |
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- The ceiling is a little lower here.
- There are three rows of horizontal rings instead of two.
- There is a spring-loaded object, with a spring pointing to the left, which is not present in the final version.
- The floor block underneath, where the spring object is located, is different compared to the final version.
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- The ceiling is slightly lower, and consequently, one of the pipe inlets is a little higher up, and there's an extra row of horizontal rings here.
- The main pipe is one block down.
- The diagonal spring is two blocks down.
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- Breakable blocks are not present here.
- There are many more rings here.
- There are several springs here, and there is no abyss.
- There is a cave entrance that leads directly to the springs, which is not present in the final version.
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- There are no blocks between the last two pipes.
- The roof on the right side is lower than in the final version.
- The pipe is a little wider.
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- The room is much larger than the final version.
- The floor is a larger block.
- A portion of the blue grid in the background is missing from the final version.
- Instead of the end-of-level sign, for some reason the Sphere-o-Bot Boss is here!!
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- There is a missing block.
Act 3#
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- The beginning of the stage is much larger compared to the final version.
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- Along the pipe path there is a small area with rings that is not present in the final version.
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- The Super Rings monitoring area has 9 monitors instead of 1, and its inputs and outputs are different, rather than being the same as in the final version.
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- The pipe is much wider here.
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Final |
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- This area is much larger compared to the final version.
- There are 10 lasers instead of 7, and almost all but one are much closer together compared to the final version.
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Final |
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- Dr. Robotnik is not here.
- The entrance is a bit wider, and there are also moving walkways on the floor.
- The background of the room is the same as is normally used in the level.
- The ceiling is a little lower.