the cutting room mirror

Shareware 1.0

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This is a sub-page of Proto:Rise of the Triad (1994).

On December 21st, 1994, Apogee decided to give fans a taste of their hot, new first-person shooter with a v1.0 release of Rise of the Triad: The HUNT Begins – a standalone shareware episode of the game.

For the most part, the game is pretty close to the final. However, there's a lot of evidence to support that this release wasn't quite finished. (The ANSI warning screen, for example, makes it pretty clear.)

Installation and Setup#

  • The HUNTBGIN.WAD file, or maybe just its contents, is stored in an older format that seems slightly incompatible with most modern tools.
  • Some keyboard are wrong or broken in the CONFIG.ROT:

:* StrafeLeft is actually the Autorun button.

:* StrafeRight doesn't seem to do anything at all.

:* VolteFace is Strafe Left, AutoRun is Strafe Right.

  • For some unexplained reason, the game saves certain controls to the SCORES.ROT file instead of CONFIG.ROT. The controls and their locations are as follows:

Keyboard

Mouse

Joystick

Hex

Function

1DC

Forward

1E0

Right

1E4

Backward

1E8

Left

Hex

Function

1EC

Mouse 1

1F0

Mouse 2

1F4

Mouse 3

1F8

Nothing

Hex

Function

1FC

Joystick 1

200

Joystick 2

204

Joystick 3

208

Joystick 4

:* Even more confusing: the values for the Keyboard are for keys, but the Mouse and Joystick addresses denote what function each Mouse/Joystick button serves.

  • If the player blanks their codename within the Setup program and exits, none of the EXEs will run, stating only that "Line 14 (of SETUP.ROT) is blank".

:* Deleting SETUP.ROT or editing line 16 of the file fixes this.

  • When selecting a music device in Sound Setup, the program will crash with an error if it can't successfully configure a device.

:* On some occasions, the program will soft-lock instead of crash.

  • AWE32 appears as a music option in Sound Setup, but it doesn't appear to do anything. (It works fine for sound, though.)
  • There is no way to select the sound card's Port, IRQ, DMA, or 16-bit DMA.
  • When selecting a MIDI-based playback device, the Address defaults to an invalid choice. This has no effect on choosing a MIDI Address.

Starting the Game#

  • When running the game, the menu flipping sound plays and an ANSI text screen appears warning players that this is an early build of the game.

:* The menu flip sound plays even if the player disabled menu flipping.

  • The title screen music is "CCCool", (A2M05 and A4M12). In later versions, it's "Rise", a completely unique theme.

:* It's possible this was the original intention as "MMMenu", the menu theme that plays when interrupting a game, is a snippet of "CCCool".

  • There is no RSAC warning on the title screen, yet.
  • The credits is a static image as opposed to the scrolling credits seen in later versions.
  • Pressing Esc while on the title screen does not skip the credits screen, as per later verions.
  • Menus are headed with a small font label indicating which menu you are on (e.g., "Main Menu").
  • The sliders for mouse sensitivity, audio levels, and the like are extremely sensitive to arrow presses.
  • The Customize Keyboard menu is split into two menus: Normal Keys and Special Keys.

:* The Normal Keys are: Run, Open, Fire, Strafe, Left, Right, Forward, Backward.

:* The Special Keys are: Look Up, Look Down, Toggle, Drop (weapon), Auto Run, Volte-Face, Aim Up, Aim Down.

  • Custom keys for the map, messages, and many other functions haven't been implemented yet.

:* However, there is functionality within CONFIG.ROT for each weapon key and specific strafe keys (mentioned above).

  • If the player changes their Volte-Face key or Comm-Bat™ Codename from within the game, they won't be saved.
  • The Customize Mouse functionality is very limited, only allowing up to three buttons to be set to any of Forward, Open, Fire, or Strafe.
  • The Customize Joystick menu is also limited, allowing up to four buttons to be set to any of Run, Open, Fore, of Strafe.
  • There is an option for "Double-Click Open" under the User Options.
  • There is no Screen Size option yet, but the screen can be adjusted in-game with + and -.
  • "The Corpseyard" is the last Comm-Bat™ level while "The Great Divide" is the first.

Gameplay Differences#

  • For some odd reason, the Jukebox cheat (MAESTRO or \LEE) doesn't work in this version.

P_WALK1

P_WALK2

  • Footsteps play when the player moves. When sprinting, about eight footsteps sounds play within one second.
  • Enemies' walk animation is significantly choppier than in later versions.
  • Enemies are very aggressive and/or do more damage to the player than in later builds, depending on the selected difficulty.
  • The graphics for each key is different in later builds.
  • Mercury Mode (flight) is controlled by repeatedly pressing the Use key to "jump".
  • God Mode (the powerup) is prone to crash the game if a God Fire is being shot as the player's powerup is depleted.
  • If the player gives themselves a specific missile weapon with a cheat code, it has infinite ammo and a glitchy ammo count icon.

:* If the player gives themselves a Heat-Seeker Missile weapon via HUNTPACK, it has a proper ammo count.

  • After a Lightning Guard falls over during his feign death routine, he simply never gets back up and can't be attacked anymore, making him functionally dead.