This is a sub-page of Proto:Resident Evil (PlayStation)/August 4, 1995 Prototype.
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Any angles not included either don't exist at all in the prototype, or are identical to the final version.
Most rooms were made darker and objects were moved.
Main Hallway#
This room is devoid of objects, except for Jill being in front of the stairway and saying "I'll stand watch here," in Japanese. The table with the typewriter by the stairs has not been added yet.
August 4th |
Final |
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Dining Room#
The room appears brighter, likely because proper lighting had yet been implemented. Several camera angles were changed drastically, with the third image with the angle positioned behind the banister being particularly noteworthy. The blue vase was moved onto a table.
August 4th |
Final |
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Tea Room Hallway#
This scene was darkened, and the white doors became red. A camera angle was also lowered.
August 4th |
Final |
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Piano Room#
August 4th |
Final |
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Small Gallery#
There were originally two narrow pillars in this room. They were likely removed so that the stairs would fit. There were also more paintings on the floor. Kenneth's corpse is also found here instead of in the tea room hallway.
August 4th |
Final |
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L-Shaped Hallway#
The material used for the inside tables was changed from glass to wood.
August 4th |
Final |
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North East Corridor#
The wallpaper texture was cleaned up, and a painting replaced.
August 4th |
Final |
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Bathroom#
Water is missing from the bath.
August 4th |
Final |
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Ceiling Room#
The edge of the room originally had protruding sides, instead of being flush, like in the final.
August 4th |
Final |
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Shotgun Room#
An open book was stored on the table. There were also minor lighting and graphical touch-ups. The shotgun was centered correctly, and the catches given a texture.
August 4th |
Final |
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Study Hall#
Major lighting changes, including lights themselves being added, moved, or removed.
August 4th |
Final |
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Painting Room#
The depth of the wall was changed, making this room smaller. Paintings were also moved. "Fake" crows, part of the backgrounds textures, are present all over the room, some of them sitting next to the actual enemy crows.
August 4th |
Final |
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Garden Room#
The lighting looks quite inconsistent in this room, starting from the first slide. What lighting there is shows a tile floor and walls in brighter detail. The outdoor scenery that can be seen through the upper wall arches is missing.
August 4th |
Final |
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Garden Shed#
Upon entering the shed, a cutscene plays in which Yawn begins to strike Chris, before the game proclaims "TO BE CONTINUED..."































































































