This is a sub-page of Proto:Rayman (Jaguar).
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Differences From Final Game#
The game begins with no title screen. Instead, it goes straight to the world map, which is small enough to fit on-screen all at once. Instead of Rayman, an electoon pinpoints his position.
- The game uses a completely different walk cycle for Rayman, making him look as if he is jogging.
- When Rayman is hit by an enemy, the throwback is a lot longer than normal, and he squeaks.
- When Rayman runs up to an exit sign, he does not pose.
- The lives counter displays a single digit.
- The bullets shot by the hunters do not withdraw a hammer.
- Rayman's body moves differently when he receives a power from Betilla the Fairy.
Unused Animation#
An unused Mr. Stone animation.
Unused Levels and Minigame#
Changing value of 0x92 in the ROM will make the game start at the following levels:
Value to change |
Level |
|---|---|
00 01 00 00 |
Dream Forest level 1 |
00 04 00 00 |
Unused Band-Land level 1 |
00 04 00 01 |
Unused Band-Land level 1 |
00 04 00 02 |
Unused Band-Land level 2 |
00 07 00 00 |
Level selection screen |
00 07 00 01 |
Unused minigame |
Unused Levels#
Watch on YouTubeThere are 2 unused (and unfinished) levels for Band-land. Some of their elements like clouds are buggy.
Unused Minigame#
The Arkanoid minigame present in the final version is also present in this prototype, but it's inaccessible without hacking and has no sound.