This is a sub-page of Proto:Pokémon Diamond and Pearl/March-August 2006 Source Leak/February 17th, 2006 build.
This is the first known SDAT commit made in March 12th of 2006.
Songs are generally ordered by SEQ slot number.
Oddities#
In this version of the SDAT, all Pokémon - up to slot 391 - use separate SEQ slots for their cries. This would later be changed to 1 universal slot located at zero.
For the three cries after Chingling's cry in slot 388, they are all duplicates of Bulbasaur's. Even more interestingly, the Gen 3 era Pokémon cry slots appear to be based on their Gen 3 internal index number, which was changed to their Pokédex order by the final.
In the STR section of the SDAT, used for streamed audio, two files exist: Bulbasaur's cry, and Blastoise's. This might suggest Game Freak considered using streamed audio for cries instead of individual SWARs containing each Pokémon's cry at some point.
Music#
SEQ_DUMMY#
The SEQ_DUMMY SEQ is still here, and as it turns out it remained completely unchanged until the final version! It seems to sound slightly different due to SBNK updates, however.
SEQ_TEST_TITLE#
The title screen music from Pokémon Ruby and Sapphire was used at this time for the title screen until the final one was composed and implemented.
Town SEQs#
Night equivalents don't exist yet.
SEQ_TOWN01#
An earlier version of Twinleaf Town. Essentially identical to the final day version, besides some very minor changes made to the clarinet, such as replacing the substituted G# note at the beginning of the song with a G natural.
SEQ_TOWN02#
An earlier version of Sandgem Town. Somewhat different from the final version: the mixing is different, and there is an additional lead on top of the strings, and the strings are generally more quiet.
City SEQs#
Like the Town SEQs, night equivalents do not yet exist.
SEQ_CITY01#
This version of the music used in Jubilife City would eventually become the night variant. Otherwise, it is nearly identical to the final version, minus the echoing that was added in by doubling channels.
SEQ_CITY02#
An early rendition of Canalave City. Seemingly identical to the final version, minus it sounding slightly different due to SBNK changes.
SEQ_CITY03#
An earlier version of Oreburgh City. Seemingly identical to the final version, minus it sounding slightly different due to SBNK changes.
Route SEQs#
Like the Town/City SEQs, night equivalents do not yet exist.
SEQ_ROAD_A#
The song used on Route 201/203, which is nearly identical, but the lead sounds ever so slightly different.
SEQ_ROAD_D#
A rendition of Route 206, fairly different from the final version. The mixing is much different, with the violin being much more quiet.
Dungeon SEQs#
SEQ_DUNGEON01, SEQ_HATANIGE#
SEQ_DUNGEON01 no longer exists in the final version. It can be safely assumed, however, that the Victory Road theme was originally intended as the generic cave/dungeon theme thanks to this. Later builds would also serve to prove this, as it becomes duplicated many more times over. The SEQ itself is identical to its final counterpart. This song is strangely used at Valley Windworks in this build, likely by mistake or testing.
Pokémon Center Theme#
The only song present that has a day and night variant.
SEQ_PC_01#
Somewhat different from the final version: the lead was replaced with a piano.
SEQ_PC_02#
Seemingly identical to the final version, however due to SBNK differences it sounds slightly different.
Gym Theme#
SEQ_GYM#
Almost the same as the final version. The mixing is different.
Underground#
SEQ_TANKOU#
Missing several instruments used in the final, most notably in the second half of the track.
Opening Theme#
SEQ_OPENING, SEQ_KENKYUJO#
Sounds identical to the final. Professor Rowan's lab uses the opening theme as a placeholder.
Trainer's Eyes Meet Themes#
SEQ_EYE_BOY#
The theme for encountering a Youngster. Nearly the same as the final, however it is missing part of the lead that plays on top of the piano.
SEQ_EYE_001#
For some reason, the Trainer's Eyes Meet: Poké Kid theme is named SEQ_EYE_001 here. It was changed to SEQ_EYE_KID in the final. It is identical to the final besides that the percussion is more quiet.
SEQ_EYE_FIGHT, SEQ_EYE_GINGA#
Fairly different from the final: The bass instrument was changed, and the release rate on the guitar was changed. Overall it is probably the roughest sounding of the Eyes themes. The Galactic Grunt Eyes theme also uses this as a placeholder.
SEQ_EYE_LADY#
A bit slower, but otherwise identical to the final.
Battle! Gym Leader#
SEQ_FIGHT0101, SEQ_BA_POKE, SEQ_BA_GYM#
Every fight theme at this point uses the Gym Leader battle theme as a placeholder. SEQ_FIGHT0202 seems to use a slightly earlier version, so at some points in the song the wrong instrument is used. There is a dissonant note near the loop point that would remain in the song for a very long time.
SEQ_FIGHT0202#
Win Battle Themes#
SEQ_WINPOKE#
Identical to the final.
SEQ_WINTRAIN#
Close to the final, however, the layering effect on the flute is done incorrectly so it sounds slurred and it is missing the glockenspiel at the beginning.
SEQ_WINTGYM#
Fairly different from the final version: mixing is different and the brass-sounding instrument was probably not intended to be used that way. The bass instrument was also changed.
Fanfares#
SEQ_FANFA1#
Similar to the final, but less notes are used.
SEQ_FANFA4#
Similar to the final, but less notes are used and the bass instrument was changed.
SEQ_FANFA5#
Clearly unfinished. Only has trumpets and a timpani at this point.
SEQ_ASA#
Missing the 8bit instrument the final has.
SEQ_KINOMI#
Mixing was changed. Otherwise identical.