the cutting room mirror

Early Maps

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Pokémon Sword and Shield/Build 562.

Postwick#

Player's House#

The Player's House is actually textured in this build when compared to previous ones. Your room still looks drastically different when compared to the final, however. Additionally, the Pikachu and Eevee posters are significantly different both in their placement and actual visuals, with Eevee in particular becoming far more refined in the final. In the final, they're also taped onto the wall, whereas this isn't the case here. A poster on the left wall also appears to be a rough paint-job of the real-life London Tower Bridge. The camera and lighting is also significantly different. Interestingly, the build depicted in the February 2019 reveal trailer for the game appears to maintain the placement of the Pikachu/Eevee poster from the prototype, suggesting that it was changed at some point thereafter.

March Proto

May Proto

February Trailer

Final

it's giving... placeholder.
dear god, it's all pink.
that's more like it.


May ProtoFinal
May ProtoFinal

Hop's House#

Hop's house is still the same as it was in the previous build.

May Proto

Final

Slumbering Weald#

The entrance to Slumbering Weald is a closed gate, similar to how it is at the start of the final game before the area becomes accessible. Despite this gate being closed, the player can still enter the area.

May Proto

Final (Closed)

Final (Open)

SwordFinalSlumberingWealdClosed.png SwordFinalSlumberingWealdOpen.png

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check for differences?

The area itself finally has a model, starting to look like how it does in the final, just in a rougher state.

May Proto

Final

SwordFinalSlumberingWealdInside.png

There are dummy NPCs in a T-pose placed here that cannot be interacted with. Those are possibly placeholders for Hop (who doesn't have a model yet).

May Proto

Final

SwordFinalSlumberingWealdInsideNPC.png

May Proto

Final

SwordFinalSlumberingWealdInsideNPC2.png

There are item placeholders placed here that cannot be interacted with. Their locations roughly correspond to where they're placed in the final, although one extra item seems to have been added some time between this build and the final.

May Proto

Final

SwordFinalSlumberingWealdInsideItem.png

May Proto

Final

SwordFinalSlumberingWealdInsideItem2.png

May Proto

Final

SwordFinalSlumberingWealdInsideItem3.png

May Proto

Final

SwordFinalSlumberingWealdInsideItem4.png

The altar for the box cover legendary already exists at that point as well.

May Proto

Final

SwordFinalSlumberingWealdInsideAltar.png

Route 1#

The very placeholder-y route signs in the previous build have already been replaced with road signs similar to the final version.

Mar. 2018 Proto

Final

SwordFinalRoute1Sign.png

Wedgehurst#

More work has been done on Wedgehurst, although a lot of it is still as placeholder-y as ever.

Station#

The train station still has a basic warp to the Wild Area, despite being largely unfinished. The interior is still the same as it was in the previous build, but the exterior has been updated, now more closely matching to it's final design.

Mar. 2018 Proto

May Proto

Final

Route 2#

Route 2 is still the same as it was in the previous build... but with one key difference: there is one trainer who challenges you to a (very unfinished) trainer battle.

May Proto

Final

SwordFinalRoute2Trainer.png

Professor's House#

More work has been done on the exterior, more closely resembling how it looks in the final.

Mar. 2018 Proto

May Proto

Final

SwordFinalProfessorHouseOutside.png

Motostoke#

Motostoke is still the same as it was in the previous build, just with the addition of placeholder NPCs that you can talk to.

Boutique#

Work has been done on the interior, matching closer to how it looks in the final.

May Proto

Final

SwordFinalBoutique2.png

Route 3#

Route 3 is still the same as it was in the previous build, just with more placeholder trainers who want to battle you and other universal changes of this build. Also, the entrance to Galar Mine no longer warps you to Route 4, but instead crashes the game.

Galar Mine#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Screenshots.

Trying to enter Galar Mine crashes the game due to misnamed files.

Route 4#

Route 4 is still the same as it was in the previous build, just with the usual universal changes.

Turffield#

More work has been done on Turffield, now looking much closer to how it did in the final.

Mar. 2018 Proto

May Proto

Final

Mar. 2018 Proto

May Proto

Final

Turffield Stadium#

The exterior now matches the final design, just with the lack of extra lighting.

Mar. 2018 Proto

May Proto

Final

More work has been done on the Gym Challenge room, although it's still very unfinished.

Mar. 2018 Proto

May Proto

Final

SwordFinalTurffieldStadium.png

Route 5#

The bridge leading to Hulbury is now properly textured and can be walked on.

Mar. 2018 Proto

May Proto

Final

Daycare#

The exterior of the daycare has been updated, but it's still different from the final.

Mar. 2018 Proto

May Proto

Final

Motostoke Outskirts#

Motostoke Outskirts is still the same as it was in the previous build, just with the difference that the entrance properly puts you into Galar Mine No. 2 (or at least an unfinished version of it).

Galar Mine No. 2#

Galar Mine No. 2 is in a very unfinished state, lacking any textures whatsoever.

May Proto

Final

SwordFinalGalarMineNo2.png

Hulbury#

Hulbury's gym now uses Turffield's gym design as a placeholder.

Mar. 2018 Proto

May Proto

Final

Hammerlocke#

Hammerlocke is in a very unfinished state, lacking any textures whatsoever.

May Proto

Final

SwordFinalHammerlocke.png

Hammerlocke Stadium#

Hammerlocke Stadium is in a very unfinished state, lacking any textures whatsoever except for its combat area.

May Proto

Final

SwordFinalHammerlockeStadium2.png

May Proto

Final

SwordFinalHammerlockeStadium.png

Hammerlocke Vault#

Hammerlocke Vault is in a very unfinished state, lacking any textures whatsoever. It also has a very humorous-looking placeholder model for Eternatus, which has more of a fish-like design in this build.

May Proto

Final

SwordFinalHammerlockeVault.png

May Proto

Final

SwordFinalHammerlockeVault2.png

May Proto

Final

SwordFinalHammerlockeVault3.png

Stow-on-Side#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Screenshots.

Stow-on-Side as a whole largely resembles its finished version, albeit in a much rougher state. Also, Stow-on-Side's gym uses Turffield's gym design as a placeholder.

Glimwood Tangle#

Glimwood Tangle is in a very unfinished state, lacking any textures whatsoever.

May Proto

Final

SwordFinalGlimwoodTangle.png

Ballonlea#

Ballonlea is still the same as it was in the previous build.

Ballonlea Stadium#

May Proto

Final

SwordFinalBallonleaStadium.png

Circhester#

Circhester is still the same as it was in the previous build.

Route 7#

Route 7 is in a very unfinished state, lacking any textures whatsoever. Entering Route 8 crashes the game.

May Proto

Final

SwordFinalRoute7.png

Route 9 Tunnel#

Route 9 Tunnel is in a very unfinished state, lacking any textures whatsoever.

May Proto

Final

SwordFinalRoute9Tunnel.png

Route 9#

Route 9 is in a very unfinished state, lacking any textures whatsoever.

May Proto

Final

SwordFinalRoute9.png

Spikemuth#

Spikemuth is in a very unfinished state, lacking any textures whatsoever, although the layout itself is nearly identical to the final version.

May Proto

Final

SwordFinalSpikemuth.png

Route 10#

Route 10 is in a very unfinished state, lacking any textures whatsoever. Trying to enter Wyndon crashes the game.

May Proto

Final

SwordFinalRoute10.png

Wyndon#

Trying to enter Wyndon crashes the game due to misnamed files. Fixing those file names reveals that Wyndon does exist, albeit in a very unfinished state, lacking any textures whatsoever.

May Proto

Final

SwordFinalWyndon.png