the cutting room mirror

December 17, 2013 Build

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This is a sub-page of Proto:Pokémon Omega Ruby and Alpha Sapphire.

Title Screen#

  • The game displays a unique title screen that is very different from the final version:

the prototype Alpha Sapphire logo the final Japanese logo for Alpha Sapphire The prototype title screen uses the regular Kyogre model instead of Primal Kyogre

  • The title theme is not complete, using the GBA version towards the end.
  • Both of the prototype title screen images are taken from the Top Screen, as the Touch Screen remains black.

(research by: Dirtworms)

Early Game Differences#

  • The truck cutscene is pretty unfinished
  • The dialogue for meeting Brendan (or Calem in this build) repeats eight times, each time with a different animation or angle. Most likely, Game Freak was deciding on a final position and animation
  • Prof. Birch's lab is extremely unfinished, having no finished models.
  • The whole game had a massive difficulty decrease between this build and the final: a lot of Pokémon are higher-levelled in this build, especially Trainers' Pokémon. Wild Pokémon seem to be at a higher level as well.

(Research by: Dirtworms)

General Differences#

  • The ability to soar has not been implemented.
  • The trainer card and badges are from X and Y.
  • Alpha Sapphire is built off of X.
  • A lot of NPCs do not have models, so they display a man with a red jacket instead.
  • The level 999 mega shiny Bulbasaur (missingno) doesn't exist in this build, causing a black screen instead.
  • Wally has no animations, so he T-poses instead.
  • Both you and your rival are always called 4936, and when you receive your starter, it displays "4936 received [player name]".
  • There is an early version of Pokémon Contests in the debug menu. They never end and take place in the online battle arena.
  • Only a few locations in the game have finished textures.

(Source: MDT (compiling of proto), Dirtworms (research))