This is a sub-page of Proto:Pokémon Omega Ruby and Alpha Sapphire.
Title Screen#
- The game displays a unique title screen that is very different from the final version:

- The title theme is not complete, using the GBA version towards the end.
- Both of the prototype title screen images are taken from the Top Screen, as the Touch Screen remains black.
(research by: Dirtworms)
Early Game Differences#
- The truck cutscene is pretty unfinished
- The dialogue for meeting Brendan (or Calem in this build) repeats eight times, each time with a different animation or angle. Most likely, Game Freak was deciding on a final position and animation
- Prof. Birch's lab is extremely unfinished, having no finished models.
- The whole game had a massive difficulty decrease between this build and the final: a lot of Pokémon are higher-levelled in this build, especially Trainers' Pokémon. Wild Pokémon seem to be at a higher level as well.
(Research by: Dirtworms)
General Differences#
- The ability to soar has not been implemented.
- The trainer card and badges are from X and Y.
- Alpha Sapphire is built off of X.
- A lot of NPCs do not have models, so they display a man with a red jacket instead.
- The level 999 mega shiny Bulbasaur (missingno) doesn't exist in this build, causing a black screen instead.
- Wally has no animations, so he T-poses instead.
- Both you and your rival are always called 4936, and when you receive your starter, it displays "4936 received [player name]".
- There is an early version of Pokémon Contests in the debug menu. They never end and take place in the online battle arena.
- Only a few locations in the game have finished textures.
(Source: MDT (compiling of proto), Dirtworms (research))