the cutting room mirror

Build 39

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This is a sub-page of Proto:Pokémon Legends: Arceus.

To do:
Still a lot of information and images missing here.

How To Run with Ryujinx#

  1. Find the correct build, as only one of the many leaked builds have patches to prevent it from crashing on boot.
  2. Extract the rom with the Switch's Developer keys and repack it with retail key.
  3. Install a fresh version of Ryujinx. Completely remove your current installation if you have one, and delete the data folder (but don't forget to backup your shader cache and save data!).
  4. Apply these patches as exefs mods and attempt to open the build.

Main Differences#

Controls#

  • In this build, you can jump by pressing the B button, when in the final version, it's mapped to the Y button, and only when riding Wyrdeer.
  • To throw a Pokéball, hold the ZL button and press ZR to throw it. You can cycle between balls and various other items via the L and R buttons.
  • Pressing the + button opens the map, and to fill it you must explore the area, as if you're actually "documenting" it.
  • To open the game's Pokémon/item screen, press X, while in the final game, you access this menu by pressing up on the D-Pad.
  • Pressing the - button displays an XYZ axis and a wireframe sphere that you can move with the right analog stick.
  • Dodging is performed with the R button as opposed to the final game's Y.
  • To open the game's debug menu, use the touch screen and tap the top of the screen; selecting options is done much like on a traditional computer/touch device.

General Differences#

  • The main character is completely textureless and only has a round ball for a head. Most unique NPCs from the final game also use these round balls as heads.

Screenshots#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Replace the final images with PNGs. Also, reorganize these elsewhere on the page.

Prototype

Final