the cutting room mirror

February 2009 Builds

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This is a sub-page of Proto:Pokémon Black and White.

February 27

This is a sub-page of Proto:Pokémon Black and White.

To do:

  • Find more screenshots featuring the build and the final to compare.
  • Test crashes and download play test on real hardware.
  • Add images.

February 27, 2009

Final (JPN)

  • Background of title screen consists of flat colors instead of a checkerboard pattern.
  • Early Japanese logo; lacks the white background of the final version.
  • No Reshiram on the bottom screen.
  • Debug functions on the bottom left corner of the upper screen.
  • No "Developed by GAMEFREAK inc." text.
  • "Push Start Button" is on the bottom screen instead of the top, along with the same instructions in Japanese, and is written in a taller and thinner font.
    • Interestingly, in the Japanese text, there appears to be a missing character - a question mark in the place of お in the word おして (which means “push”).

pkmnBW_Proto_Mainmenu30092009.png

Press Start for the main menu.

Japanese

English

さいしょからはじめる

New Game

ふしぎなおくりもの

Mystery Gift

Wi-Fiせってい

Wi-Fi Settings

eメールせってい

Email Settings

New Game#

Starting a new game will show a white screen, with "Firestarter - The Prodigy" playing in the background and a very early C-Gear.

Mystery Gift#

Boots an early Mystery Gift menu.

Japanese

English

おくりものをうけとる

Receive the gift

やめる

Cancel

ふぎなおくりものへようこそ!

Welcome to the mystery gift!

Wi-Fi Settings#

Opens Wi-Fi settings.

Email Settings#

Starts the game normally, which results in a crash.

New Game#

pkmnBW_proto_Newgame27092009.png

Starting a new game will show a white screen, with "Firestarter - The Prodigy" playing in the background and a very early C-Gear.

Pressing Start will put you in a Pokémon battle.

If you the battle ends, you'll be put back to the white screen with the early C-Gear, with Platinum's protagonist sprite visible for a second before dissapearing.

In-game Menu 1#

pkmnBW_proto_Debugmenu127092009.png

Pressing Select will open a menu with these options:

Japanese

English

カメラ操作

Camera Operation

スケール切かえ

Scale Switch

スケール調節

Scale Adjustment

マップせん移

Map Scrolling

四季ジャンプ

Seasonal Jump

カメラサンプル

Camera Sample

テスト

Test

通信開始

Start Communication

赤外線

Infrared

Camera Operation#

Will open a textbox on the top right with debug camera positions that you can change. Doesn't appear to change anything in the game, as nothing is rendered.

Scale Switch#

Crashes the game.

Scale Adjustment#

Does nothing.

Map Scrolling#

Loads other maps.

Some maps can crash the game, like GSSAMPLE.

Seasonal Jump#

Opens another textbox with 4 options: MAPSPRING, MAPSUMMER, MAPAUTUMN, MAPWINTER.

Picking any of these is presumably meant to change the season, but instead they do nothing.

Camera Sample#

Opens a textbox with the following 4 options:

Japanese

English

すぎもり

Sugimori

ますだ0

Masuda 0

ますだ1

Masuda 1

リセット

Reset

Picking any of these does nothing.

Test#

Does nothing.

Start Communication#

Opens a textbox with 3 options (and plenty of space for more):

Japanese

English

通信開始

Start Communication

?入開始

? Start Entry (missing character at the beginning)

通信終?

End Communication ? (missing character at the end)

Pressing Start communication will ask for confirmation. pkmnBW_proto_Confirmation27092009.png

Japanese

English

通信を開始します。よろしいですか?

Start communication. Is that okay?

はい

Yes

いいえ

No

Pressing Yes will start wireless communication and add a communication icon on the C-Gear.

Pressing Start entry will ask for confirmation.

Japanese

English

?入を開始します。よろしいですか?

Start entry. Is that okay?

はい

Yes

いいえ

No

Pressing Yes will start wireless communication and add a communication icon on the C-Gear.

Pressing End Communication does nothing, but will cancel the communication if there's one active.

Infrared#

pkmnBW_proto_Infrared27092009.png

Opens a selection on the bottom screen.

Japanese

English

対戦

Battle

交かん

Exchange

もどる

Go Back

Pressing Battle or Exchange will open the following selection:

Japanese

English

二人で対戦

Two-Player Battle

4人で対戦

Four-Player Battle

もどる

Go Back

pkmnBW_proto_Infraredscreen27092009.png

Pressing either Two-Player Battle or Four-Player Battle will change the screen to an early infrared communication screen. Go back can also be pressed, and it'll bring you to the same screen.

In-game Menu 2#

pkmnBW_proto_Debugmenu227092009.png

Pressing X will open a menu with these options:

Japanese

English

図?

Pokédex ? (missing character at the end)

ポケモン

Pokémon

バッグ

Bag

自分

Myself

レポート

Report

設定

Settings

閉じる

Close

Pokédex#

Will show a textbox with the text "図?を選?しました" (Selected Pokédex ?) (two missing characters)

Pokémon#

Opens a very early Pokémon menu with 4 options (Pokémon):

Japanese

English

ミュウツー

Mewtwo

ホウオウ

Ho-Oh

ミロカロス

Milotic

ビーダル

Bidoof

Pressing A on any of them will take you back.

Bag#

Will show a textbox with the text "バッグを選?しました" (Selected the bag) (1 missing character)

Myself#

Opens an early HGSS trainer card.

The playtime is 0:00 regardless of the time, stats are all 0, your trainer ID is 00000, and the trainer name you picked is visible there.

Report#

pkmnBW_proto_Savefile27092009.png

Shows the text "ポケモンレポートに書きこんでいます" (Writing in the Pokémon report) before crashing the game.

This saves the game, and your save file is visible the next time you go to the main menu.

Settings#

The screen fades to black as if transitioning to the settings menu, then crashes.

Close#

Closes the menu.

Title Debug Menu#

pkmnBW_proto_Titledebugmenu27022009.png

Press Select at the title screen. At the bottom of the top screen, the ROM build date (February 27 2009 03:08:45) and current RTC time is shown.

The options in the debug menu are as follows:

Japanese

English

デバッグ開始

Start Debugging

続きから

Continue

続きから(通信)

Continue (Communication)

名前を選んで開始

Select a name and start

RTC調整

RTC Adjustment

セーブ破かい

Save Corruption (Break save)

SOUND

(Sound test)

ドレスアップ

Dress Up

わたなべ てつや

Tetsuya Watanabe

たまだ そうすけ

Sosuke Tamada

そがべひさし

Hisashi Sogabe

おおのかつみ

Katsumi Ohno

たまさお

Sao Tamada

Sample1

Sample1

まつだ よしのり

Yoshinori Matsuda

かがや けいた

Keita Kagawa

あらいずみ のぶひこ

Nobuhiko Araisumi

DlPlaySample

Download Play Sample

NOTE: Pressing L + R + Select + Start once you've pressed any of these will return you to the title screen.

Start Debugging#

Starts the game normally. Shows Platinum's protagonist sprite before dissapearing.

Continue#

The game hangs. (If you don't have a save file) You can press L + R + Select + Start to go back to the title screen.

Continues the game normally if you do have a save file.

Continue (Communication)#

Starts communication, and looks for another DS.

If a DS is found, only the second DS will load into the game, while the other DS will stay in the title screen debug menu.

Select a name and start#

pkmnBW_Proto_Names30092009.png

Opens another menu with a bunch of Japanese names. Pressing any of them will start the game with what you chose as the trainer name, but the game crashes.

RTC adjustment#

Opens another menu with options like "Decrease months, Increase days, Decrease days..." and a "back" (もどる) option.

Save Corruption#

pkmnBW_Proto_Savecorrupt30092009.png

Opens a menu on the bottom screen with 32 options.

Japanese

English

0 A面エラー

0 A Face Error

1 A面エラー

1 A Face Error

2 A面エラー

2 A Face Error

3 A面エラー

3 A Face Error

4 A面エラー

4 A Face Error

5 A面エラー

5 A Face Error

6 A面エラー

6 A Face Error

7 A面エラー

7 A Face Error

8 A面エラー

8 A Face Error

9 A面エラー

9 A Face Error

10 A面エラー

10 A Face Error

11 A面エラー

11 A Face Error

12 A面エラー

12 A Face Error

13 A面エラー

13 A Face Error

14 A面エラー

14 A Face Error

15 A面エラー

15 A Face Error

16 A面エラー

16 A Face Error

17 A面エラー

17 A Face Error

18 A面エラー

18 A Face Error

19 A面エラー

19 A Face Error

20 A面エラー

20 A Face Error

21 A面エラー

21 A Face Error

22 A面エラー

22 A Face Error

23 A面エラー

23 A Face Error

24 A面エラー

24 A Face Error

25 A面エラー

25 A Face Error

26 A面エラー

26 A Face Error

27 A面エラー

27 A Face Error

28 A面エラー

28 A Face Error

29 A面エラー

29 A Face Error

CRCTABLE A面エラー

CRCTABLE A Face Error

FOOTER A面エラー

FOOTER A Face Error

セーブクリア

Save Clear

Aボタンで

With the A button

A面はかい

A Face Release

Rボタンをおしながら

While pressing the R button

Aボタンで

With the A button

B面はかい

B Face Release

Sound test#

pkmnBW_proto_Soundtest27022009.png

Opens a sound test. It has been changed since the last build.

All the controls are now in the touchscreen, except Select, which switches the screens.

You can play BGM, sound effects, and pokémon cries.

Dress up#

pkmnBW_proto_Dressup27092009.png

Boots an early dress up interface. It's part of the Pokémon Musical from the final game.

Tetsuya Watanabe#

Spawns the player in one of two 3D maps, with NPCs walking around. The player can walk anywhere, through walls. NPCs also do this, and they walk randomly.

There's only one map, and more NPCs spawn in comparison to the November 28, 2008 build.

There's background music now, which can be interacted with using the sound test.

The controls are the following:

D-Pad - Move

A - Zoom out

B - Zoom in

X - Move camera down

Y - Move camera up

L - Rotate camera to the right

R - Rotate camera to the left

Select - Opens sound test

Start - Opens a keyboard on the bottom screen and a textbox which shows what you've written on top of the bottom screen. It appears to have no function once you press enter.

Sosuke Tamada#

pkmnBW_Proto_Earlysettings30092009.png

Opens an early settings menu.

Japanese

English

せっていをかえる

Change Settings

サウンド

Sound

おせい

Easy

はやい

Fast

ステレオ

Stereo

モノラル

Mono

せんとラアニメ

Battle Scene (Battle Animation)

みない

Don't Watch

しあいのルール

Match Rules

いれかえ

Swap

かちぬき

Knockout

ボタンモード

Button Mode

ノーマル

Normal

START=XL=A

START=XL=A

ウインドウ

Window

タイプ1

Type 1

とじる

Close

Hisashi Sogabe#

When pressing this option, Giratina's 3D model for Platinum's title screen is visible for a split second.

Boots a Pokémon battle test. There's no background music, and an early animation of the move Fire Blast is used.

The battle can be interacted with using the controls:

A - Makes the player's Charizard attack the enemy team with the move Water Gun

B - Makes the enemy Charizard attack the player's team with the move Water Gun

Y - Makes the enemy Charizard attack the player's team with the move Fire Blast

X - Makes the player's Charizard attack the enemy team with the move Fire Blast

D-Pad - Moves the camera

L + D-Pad - Rotates the camera

Start - Returns the camera to its original position if you have moved it.

Select - Moves the camera (this is played in the final game when the player throws the pokéball)

Katsumi Ohno#

Opens a menu with several options regarding wireless and WIFI tests.

Japanese

English

WIFIクラブ

WIFI Club

レイアウトエディタ

Layout Editor

ワイヤレステスト

Wireless Test

エラーテスト

Error Test

  • WIFI Club

pkmnBW_proto_Wifitest27092009.png

Opens an early wifi connection screen, which uses the same background as Diamond and Pearl's screen.

Pressing back will hang the game and you can't go back to the menu with the button combination.

  • Layout Editor

Crashes the game.

  • Wireless test

Crashes the game.

  • Error test

Crashes the game.

Masao Taya#

pkmnBW_proto_Newbattlesystem27022009.png

Opens a menu on the top screen, with both screens having a white background. The options are:

Japanese

English

新しいバトルシステム

New Battle System

通信バトル

Communication Battle

マルチバトル親

Multi Battle Parent

マルチバトル子

Multi Battle Child

漢字モード切りかえ

Switch to Kanji Mode

通信しながら漢字テスト

Kanji Test While Communicating

スタンドアロン漢字テスト

Standalone Kanji Test

  • あたらしいバトルシステム

Boots a very early Pokémon battle test. It's been improved since the November 28, 2008 build.

If you lose or win the battle, you'll go back to the menu automatically.

  • 通信バトル

Communication Battle

Adds the debug numbers (if they were not yet present) and a communication icon on the top right of the top screen.

The game will hang while looking for another DS in wireless communication. Once it is found, they will automatically connect and begin a communication battle.

  • マルチバトル親 and マルチバトル子

Behaves the same as communication battle, except it now specifies whether the console is the child or the parent.

  • かんじモードきりかえ

Switches the text with kanji instead of hiragana and viceversa.

  • つうしんしながらかんじテスト

Performs a communication test. A text is shown on the top of the screen which reads "つうしんしながらかんじテスト" (please wait a moment).

  • スタンドアロンかんじテスト

Shows text when the A button is pressed. Here's some of the text:

Aボタンをおすとメッセージおくりです - Press the A button to send a message.

ポケモンのテキストがうまれかわります! - The Pokémon text will be reborn!

やせいのピカチュウがとびだした!! - A wild Pikachu has appeared!!

かがくのちからってすげー! - The power of science is amazing!

このほかにも・・・ - Besides this...

Sample1#

Crashes the game.

Yoshinori Matsuda#

To do:

  • Document all the options in this menu.

pkmnBW_proto_Yoshinorimatsuda27022009.png

Opens a menu on the bottom screen with several test options.

Japanese

English

ふうせん

Balloon

バレス編集

Bares Editing

あいしょうチェック

Compatibility Check

きょだいビーコン送受信

Giant Beacon Send/Receive

アイテム

Item

赤外線複数マッチング

Infrared Multiple Matching

ワイヤレス通信テスト

Wireless Communication Test

セーブテスト

Save Test

ポケモンリスト

Pokémon List

ポケモンこうかん

Pokémon Exchange

Keita Kagawa#

Starts the game normally, with no notable differences.

Nobuhiko Araisumi#

pkmnBW_proto_Greeting27022009.png

Opens an early version of trainer greeting, used in the trainer card.

Setting the phrase will return you to the title screen.

DownloadPlay Sample#

Starts a download play distribution.

On the top screen, there's a textbox with text that reads "通信相手を探しています" (Searching for a communication partner.)

When a guest DS starts downloading the image, the host DS's top screen textbox will show "子機が見つかりました。ROMを送信しています。" (The child device has been found. Sending ROM.)

If a guest DS downloads the image, it'll boot and show the text "データの種類を選んでください。" (Please select the type of data.)

Pressing Y will do "DP" and X will to "PT"

Pressing Y or X will show this message on the guest DS and hang the game. "データの読み?みに失敗しました。" (Failed to read the data) (missing character)