the cutting room mirror

0.9.9.1029

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This is a sub-page of Proto:Plants vs. Zombies (Windows, Mac OS X).

To do:
Check for more sequenced music differences.

This prototype is documented on Hidden Palace.

A slightly later build of the game, dated February 17th, 2009, 3 months before release and 2 months after the December 2nd build. At this point, the game now goes by its finalized title, Plants vs. Zombies, though the logo is notably different.

Like the previous build, the game won't open on its own due to attempting to connect to a PopCap beta testing server, which is no longer open to the public. A patched executable is required in order to run the game.

Download Plants vs Zombies (0.9.9.1029).

Visual Differences#

All of these sprites exist in the final game, but are more compressed and have alpha files to go along with them to reduce the size of the game.

An earlier flag animation for Dr. Zomboss, only the final frame is used in game.

The above sprites, animated.

0.9.9.1029

Final

An early version of the play credits button, being red and thinner.

Gameplay Differences#

  • The ending cinematic (Zombies on Your Lawn) is added to the game.
  • Squash no longer disables his hostile state when the zombie he detects dies in any way or is about to be squashed by another Squash.
  • The Cactus/Cattail spike impact effect was removed.

Text Differences#

0.9.9.1029

Final

Changes

You're awesome!
You've beaten Adventure mode X time(s)!

Placeholder text for hovering over the Golden Sunflower Trophy.

Whoa! I'm 500 feet tall! Let me tell you something really cool: <COOL THING GOES HERE LATER>
Whoa! I'm 500 feet tall! This calls for some dancing!  Type 'dance' to get the zombies to boogie on down!

Placeholder dialogue for when the Tree of Wisdom reaches 500 feet tall.

WOW! I'm 1000 feet tall! Let's commemorate this occasion by typing 'pinata' to make zombies spit out candy when destroyed!
WOW! I'm 1000 feet tall! Celebrate with me by typing 'pinata' to make zombies spit out candy when destroyed!

Some words were changed.

Thank you for feeding me! I wonder how high I can grow?
Thank you for feeding me! I've given you all my wisdom, but you can still grow me taller!

Second sentence was changed.

Audio Differences#

To do:
Polish up this segment, finish it, and possibly rip samples from the instruments from both final and prototype builds.

Music version 0.9.9.1029 is almost complete. The differences lie mainly in the instruments, most of which are borrowed from the 2nd prototype version in December 2008. Some instruments are unfinished, such as part of the drums.

  • Grasswalks and Moongrains are reused from the December 2008 prototype.
  • The instruments still use their Bloom & Doom equivalents, notably the pizzicato and strings, which are identical to those on the 2008 prototype. Most of the other instruments are of slightly lower quality.
  • "Zombies on Your Lawn" is already in its final state.

Name

0.9.9.1029

Final

Differences

Crazy Dave Theme

Instrument changes.

Choose Your Seeds

Instrument changes.

Grasswalk

0.9.9.1029 includes the funky bass that was removed later in the final version.

Loonboon

Instrument changes.

Moongrains

Instrument changes.

Zen Garden

Instrument changes.

Watery Graves

Some notes from the strings are hold for longer.

Ultimate Battle

Instrument changes.

Rigor Mormist

The 0.9.9.1029 version of Rigor Mormis includes an unused sine wave present in the OST versions.

Cerebrawl

The 0.9.9.1029 version of Cerebrawl is missing the echos of the Glockenspiel seen in the final version.

Graze the Roof

Sounds very different due to the old version of the pizzicato used on the prototype.

Brainiac Maniac

The 0.9.9.1029 prototype has small parts where the Analog Power synth repeats a note not seen in the final version

Early Credits#

0.9.9.1029

Final

Early, unfinished credits have been implemented in this build. A few entries have been '???'d out, and the credits themselves are shorter.

0.9.9.1029

Final

  • A completely different formatting of the screen. Most notable is the day roof background and the slimmer, the text being bigger and the red credits button with a black background behind. The note is also slightly more moved upwards.

Loading Screen#

0.9.9.1029

Final

The February 17th build, although using the final name, has a different logo compared to the final game. Like the December 2nd build, the art is also slightly cropped at the bottom to make room for the taller logo.

Limbo Page#

0.9.9.1029

Final

  • Tree of Wisdom was added, but Intro and Upsell haven't yet, so Squirrel can still be accessed from this menu.
  • The Endless versions of Survival Night, Fog, and Roof now use Vasebreaker thumbnails like in the final game.